Evidence map›Paper›PMID 39141608›Full record

ArticlePloS one2024

The acute hypoalgesic effects of active head-mounted display virtual reality games.

Keith E Naugle, Xzaliya A Cervantes, Carolyn L Boone, Brandon Wind, Kelly M Naugle

Abstract read
In one paragraph

Article in PloS one, 2024. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 1 paper.

0numbers the graph read from it
0cells of the map it votes in
1citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

1 citing paper in PubMed.

  1. Trial
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

5 authors.

Keith E NaugleDepartment of Kinesiology, School of Health and Human Sciences, Indiana University Indianapolis, Indianapolis, Indiana, United States of America.
Xzaliya A CervantesDepartment of Kinesiology, School of Health and Human Sciences, Indiana University Indianapolis, Indianapolis, Indiana, United States of America.
Carolyn L BooneDepartment of Kinesiology, School of Health and Human Sciences, Indiana University Indianapolis, Indianapolis, Indiana, United States of America.
Brandon WindCollege of Osteopathic Medicine, University of Pikeville, Pikeville, Kentucky, United States of America.
Kelly M NaugleDepartment of Kinesiology, School of Health and Human Sciences, Indiana University Indianapolis, Indianapolis, Indiana, United States of America.ORCID 0000-0001-5051-5625

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

The purpose of this study was to determine: (1) whether physically active virtual reality (VR) games exert an acute hypoaglesic effect on the thigh and bicep compared to a non-active VR game and an exercise only condition matched for exercise intensity in healthy individuals, and (2) whether movement variables during gameplay are associated with the hypoalgesic effect of the games. Twenty young adults completed five separate study sessions, with each session devoted to playing one head-mounted display VR game or stationary cycling for 15 minutes. The games included Holopoint at level 2 and level 3, Hot Squat, and Relax Walk. Pressure pain thresholds at the thigh and bicep were measured pre and post VR gameplay and cycling. Participants wore a heart rate monitor and accelerometers on the wrist and thigh during play to measure the intensity and quantity of movement. Repeated measures ANOVAs revealed that pressure pain thresholds on the bicep increased from pre to posttest for each condition. The results also revealed that pressure pain thresholds on the thigh increased only for the conditions eliciting the greatest cardiovascular response, which included Holopoint at level 3, Hot Squat, and cycling. Bivariate correlations indicated that moderate to vigorous physical activity of the thigh was associated with pain reduction at the thigh during Holopoint. These results revealed that active VR games and exercise exerted a more widespread hypoalgesic effect compared to the non-active VR game, which was likely driven in part by the intensity and quantity of movement during gameplay.

Indexed as

Pain ThresholdVideo GamesVirtual RealityAdultExerciseFemaleHeart RateHumansMaleYoung Adult

Identifiers

PMID39141608
PMCPMC11324122

What OpenQuestion holds

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Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.