Evidence map›Paper›PMID 39138516›Full record

Trial reportJournal of neuroengineering and rehabilitation2024

The influence of scaffolding on intrinsic motivation and autonomous adherence to a game-based, sparsely supervised home rehabilitation program for people with upper extremity hemiparesis due to stroke. A randomized controlled trial.

Gerard Fluet, Qinyin Qiu, Amanda Gross, Holly Gorin, Jigna Patel, Alma Merians, Sergei Adamovich

Registry-linked trialAbstract readRandomized Controlled Trial
In one paragraph

Trial report in Journal of neuroengineering and rehabilitation, 2024. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to trial NCT03985761 (Utilizing Gaming Mechanics to Optimize Telerehabilitation Adherence in Persons With Stroke), which is not on this map. Cited by 10 papers, 1 of them a synthesis that pooled it.

0numbers the graph read from it
0cells of the map it votes in
10citing papers in PubMed, 1 pooled it
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

NCT03985761 nacompletednot on this map

Utilizing Gaming Mechanics to Optimize Telerehabilitation Adherence in Persons With Stroke

TypeinterventionalSponsorRutgers, The State University of New JerseyRan2019 to 2023Enrolled33ConditionsStrokeArmsHome Telerehabilitation using HoVRS
3 · Its place in the literature

Who cites it

10 citing papers in PubMed, 1 synthesis or guideline pooled it.

  1. Pooled it
  2. Review
  3. Article
  4. Article
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  7. Review
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4 · The record

Corrections and comments

5 · Who and what money

Authors and funding

7 authors.

Gerard FluetDepartment of Rehabilitation and Movement Sciences, School of Health Professions, Rutgers The State University of New Jersey, 65 Bergen St, Newark, NJ, 07101, USA. fluetge@shp.rutgers.edu.
Qinyin QiuDepartment of Rehabilitation and Movement Sciences, School of Health Professions, Rutgers The State University of New Jersey, 65 Bergen St, Newark, NJ, 07101, USA.
Amanda GrossDepartment of Biomedical Engineering, New Jersey Institute of Technology, University Heights, Newark, NJ, 07015, USA.
Holly GorinDepartment of Rehabilitation and Movement Sciences, School of Health Professions, Rutgers The State University of New Jersey, 65 Bergen St, Newark, NJ, 07101, USA.
Jigna PatelDepartment of Rehabilitation and Movement Sciences, School of Health Professions, Rutgers The State University of New Jersey, 65 Bergen St, Newark, NJ, 07101, USA.
Alma MeriansDepartment of Rehabilitation and Movement Sciences, School of Health Professions, Rutgers The State University of New Jersey, 65 Bergen St, Newark, NJ, 07101, USA.
Sergei AdamovichDepartment of Rehabilitation and Movement Sciences, School of Health Professions, Rutgers The State University of New Jersey, 65 Bergen St, Newark, NJ, 07101, USA.

Funding

Optimizing Hand Rehabilitation Post-Stroke Using Interactive Virtual EnvironmentsR01HD058301 · NICHD · NEW JERSEY INSTITUTE OF TECHNOLOGY · PI ADAMOVICH, SERGEI V, MERIANS, ALMA S · 2009 to 2021
$4.7M
Planning and Updating in Frontoparietal Networks for GraspingR01NS085122 · NINDS · RBHS-SCHOOL/ HEALTH RELATED PROFESSIONS · PI ADAMOVICH, SERGEI V, TUNIK, EUGENE · 2014 to 2025
$3.2M
Utilizing gaming mechanics to optimize telerehabilitation adherence in persons with strokeR15HD095403 · NICHD · RBHS-SCHOOL/ HEALTH RELATED PROFESSIONS · PI FLUET, GERARD · 2019 to 2019
$325k
ACL HHS 90RE5021Eunice Kennedy Shriver National Institute of Child Health and Human Development R15HD095403NICHD NIH HHS R01 HD058301NINDS NIH HHS R01 NS085122
6 · The paper itself

Abstract

backgroundThis parallel, randomized controlled trial examined intrinsic motivation, adherence and motor function improvement demonstrated by two groups of subjects that performed a 12-week, home-based upper extremity rehabilitation program. Seventeen subjects played scaffolded games, presenting eight to twelve discrete levels of increasing difficulty. Sixteen subjects performed the same activities controlled by success algorithms that modify game difficulty incrementally.

methods33 persons 20-80 years of age, at least 6 months post stroke with moderate to mild hemiparesis were randomized using a random number generator into the two groups. They were tested using the Action Research Arm Test, Upper Extremity Fugl Meyer Assessment, Stroke Impact Scale and Intrinsic Motivation Inventory pre and post training. Adherence was measured using timestamps generated by the gaming system. Subjects had the Home Virtual Rehabilitation System (Qiu in J Neuroeng Rehabil 17: 1-10, 2020) placed in their homes and were taught to perform rehabilitation games using it. Subjects were instructed to train twenty minutes per day but were allowed to train as much as they chose. Subjects trained for 12 weeks without appointments and received intermittent support from study staff. Group outcomes were compared using ANOVA. Correlations between subject demographics and adherence, as well as motor outcome, were evaluated using Pearson Correlation Coefficients.

resultsThere were 5 dropouts and no adverse events. The main effect of time was statistically significant for four of the five clinical outcome measures. There were no significant training group by time interactions. Measures of adherence did not differ significantly between groups. The combined groups improved their UEFMA scores on average by 5.85 (95% CI 4.73-6.98). 21 subjects from both groups demonstrating improvements in UEFMA scores of at least 5 points, exceeding the minimal clinically important difference of 4.25. IMI scores were stable pre to post training.

conclusionsScaffolding challenges during game based rehabilitation did not elicit higher levels of adherence when compared to algorithm control of game difficulty. Both sparsely supervised programs of game-based treatment in the home were sufficient to elicit statistically significant, clinically meaningful improvements in motor function and activities of daily living.

trial registrationClinical Trials.gov-NCT03985761, Registered June 14, 2019.

Indexed as

MotivationParesisPatient ComplianceStroke RehabilitationUpper ExtremityVideo GamesAdultAgedAged, 80 and overFemaleHumansMaleMiddle AgedStrokeYoung AdultArmExergamingHandHome-based rehabilitationScaffoldingStrokeVirtual rehabilitation

Identifiers

PMID39138516
PMCPMC11321133

What OpenQuestion holds

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LicenceCC BY-NC-ND
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Registered trials

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.