Trial reportJournal of neuroengineering and rehabilitation2024
The influence of scaffolding on intrinsic motivation and autonomous adherence to a game-based, sparsely supervised home rehabilitation program for people with upper extremity hemiparesis due to stroke. A randomized controlled trial.
Trial report in Journal of neuroengineering and rehabilitation, 2024. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to trial NCT03985761 (Utilizing Gaming Mechanics to Optimize Telerehabilitation Adherence in Persons With Stroke), which is not on this map. Cited by 10 papers, 1 of them a synthesis that pooled it.
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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Utilizing Gaming Mechanics to Optimize Telerehabilitation Adherence in Persons With Stroke
Who cites it
10 citing papers in PubMed, 1 synthesis or guideline pooled it.
- Effectiveness of telemedicine-based rehabilitation after stroke: a systematic review.Journal of neurology · 2026Pooled it
- Telerehabilitation for Motor Recovery in Adults with Neurological Disorders: A Systematic Review and Meta-Analysis Across Motor Domains, Delivery Models, and Follow-Up Effects.Brain sciences · 2026Review
- Remote Therapeutic Monitoring Enhances Adherence to a Home Exercise Program in Chronic Stroke.Healthcare (Basel, Switzerland) · 2026Article
- Article
- Effectiveness of gamified swallowing exercise in adults with dysphagia: protocol for a systematic review and meta-analysis.Systematic reviews · 2026Article
- Latent profile analysis of social participation in stroke survivors with limb dysfunction: a mixed-methods study.Journal of rehabilitation medicine · 2026Article
- Motivation in motor training interventions after stroke-a systematic review.Frontiers in rehabilitation sciences · 2026Review
- Exploratory Investigation of Motor and Psychophysiological Outcomes Following VR-Based Motor Training with Augmented Sensory Feedback for a Pilot Cohort with Spinal Cord Injury.Bioengineering (Basel, Switzerland) · 2025Article
- Virtual Reality Exergaming in Outpatient Stroke Rehabilitation: A Scoping Review and Clinician Roadmap.Journal of clinical medicine · 2025Review
- Evaluating usability and acceptance of a socially assistive robot supported cognitive training for depression - results of the randomized controlled pilot study 'AMIGA'.Frontiers in psychiatry · 2025Article
Corrections and comments
- Update of
Authors and funding
7 authors.
Funding
Abstract
backgroundThis parallel, randomized controlled trial examined intrinsic motivation, adherence and motor function improvement demonstrated by two groups of subjects that performed a 12-week, home-based upper extremity rehabilitation program. Seventeen subjects played scaffolded games, presenting eight to twelve discrete levels of increasing difficulty. Sixteen subjects performed the same activities controlled by success algorithms that modify game difficulty incrementally.
methods33 persons 20-80 years of age, at least 6 months post stroke with moderate to mild hemiparesis were randomized using a random number generator into the two groups. They were tested using the Action Research Arm Test, Upper Extremity Fugl Meyer Assessment, Stroke Impact Scale and Intrinsic Motivation Inventory pre and post training. Adherence was measured using timestamps generated by the gaming system. Subjects had the Home Virtual Rehabilitation System (Qiu in J Neuroeng Rehabil 17: 1-10, 2020) placed in their homes and were taught to perform rehabilitation games using it. Subjects were instructed to train twenty minutes per day but were allowed to train as much as they chose. Subjects trained for 12 weeks without appointments and received intermittent support from study staff. Group outcomes were compared using ANOVA. Correlations between subject demographics and adherence, as well as motor outcome, were evaluated using Pearson Correlation Coefficients.
resultsThere were 5 dropouts and no adverse events. The main effect of time was statistically significant for four of the five clinical outcome measures. There were no significant training group by time interactions. Measures of adherence did not differ significantly between groups. The combined groups improved their UEFMA scores on average by 5.85 (95% CI 4.73-6.98). 21 subjects from both groups demonstrating improvements in UEFMA scores of at least 5 points, exceeding the minimal clinically important difference of 4.25. IMI scores were stable pre to post training.
conclusionsScaffolding challenges during game based rehabilitation did not elicit higher levels of adherence when compared to algorithm control of game difficulty. Both sparsely supervised programs of game-based treatment in the home were sufficient to elicit statistically significant, clinically meaningful improvements in motor function and activities of daily living.
trial registrationClinical Trials.gov-NCT03985761, Registered June 14, 2019.
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