Evidence map›Paper›PMID 39119010›Full record

ArticleProceedings of the ACM on computer graphics and interactive techniques2024

Using Deep Learning to Increase Eye-Tracking Robustness, Accuracy, and Precision in Virtual Reality.

Kevin Barkevich, Reynold Bailey, Gabriel J Diaz

Abstract read
In one paragraph

Article in Proceedings of the ACM on computer graphics and interactive techniques, 2024. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 3 papers.

0numbers the graph read from it
0cells of the map it votes in
3citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

3 citing papers in PubMed.

  1. Article
  2. Article
  3. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

3 authors.

Kevin BarkevichRochester Institute of Technology, USA.
Reynold BaileyRochester Institute of Technology, USA.
Gabriel J DiazRochester Institute of Technology, USA.

Funding

Development and Assessment of Virtual Reality Paradigms for Gaze Contingent Visual RehabilitationR15EY031090 · NEI · ROCHESTER INSTITUTE OF TECHNOLOGY · PI DIAZ, GABRIEL JACOB · 2020 to 2020
$393k
NEI NIH HHS R15 EY031090
6 · The paper itself

Abstract

Algorithms for the estimation of gaze direction from mobile and video-based eye trackers typically involve tracking a feature of the eye that moves through the eye camera image in a way that covaries with the shifting gaze direction, such as the center or boundaries of the pupil. Tracking these features using traditional computer vision techniques can be difficult due to partial occlusion and environmental reflections. Although recent efforts to use machine learning (ML) for pupil tracking have demonstrated superior results when evaluated using standard measures of segmentation performance, little is known of how these networks may affect the quality of the final gaze estimate. This work provides an objective assessment of the impact of several contemporary ML-based methods for eye feature tracking when the subsequent gaze estimate is produced using either feature-based or model-based methods. Metrics include the accuracy and precision of the gaze estimate, as well as drop-out rate.

Indexed as

eye trackinggaze estimationneural networksvirtual reality

Identifiers

PMID39119010
PMCPMC11308822

What OpenQuestion holds

Textmetadata
LicenceCC BY-NC-SA
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.