Evidence map›Paper›PMID 39114214›Full record

ArticleCureus2024

Use of Virtual Reality and Augmented Reality Technologies to Support Resilience and Skill-Building in Caregivers of Persons With Dementia: A Scoping Review.

Kristina M Kokorelias, Mary Chiu, Sayani Paul, Lynn Zhu, Nusrat Choudhury, Cole G Craven, Adam Dubrowski, Tyler Redublo, Bill Kapralos, Michael S D Smith and 3 more

Erratum issuedAbstract readScoping Review
In one paragraph

Article in Cureus, 2024. The graph could read no effect estimate from its abstract, so it casts no vote on the map. An erratum has been issued. Cited by 11 papers.

0numbers the graph read from it
0cells of the map it votes in
11citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

11 citing papers in PubMed.

  1. Metaverse-Related and Immersive Digital Technologies in Neurorehabilitation: A Scoping Review.Archives of rehabilitation research and clinical translation · 2026
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4 · The record

Corrections and comments

5 · Who and what money

Authors and funding

13 authors.

Kristina M KokoreliasSection of Geriatrics, Sinai Health and University Health Network, Toronto, CAN.
Mary ChiuResearch & Academics, Ontario Shores Centre for Mental Health Sciences, Whitby, CAN.
Sayani PaulResearch & Academics, Ontario Shores Centre for Mental Health Sciences, Whitby, CAN.
Lynn ZhuResearch & Academics, Ontario Shores Centre for Mental Health Sciences, Whitby, CAN.
Nusrat ChoudhuryMedical Devices, National Research Council Canada, Boucherville, CAN.
Cole G CravenComputer Science, Ontario Tech University, Oshawa, CAN.
Adam DubrowskiFaculty of Health Sciences, Ontario Tech University, Oshawa, CAN.
Tyler RedubloTranslational Research Program, Temerty Faculty of Medicine, University of Toronto, Toronto, CAN.
Bill KapralosSoftware Informatics Research Centre, Ontario Tech University, Oshawa, CAN.
Michael S D SmithMedical Devices, National Research Council Canada, Winnipeg, CAN.
Adriana ShnallThe Koschitzky Centre for Innovations in Caregiving, Baycrest Centre, Toronto, CAN.
Joel SadavoyDepartment of Geriatric Psychiatry, Mount Sinai Hospital, Toronto, CAN.
Amer BurhanApplied Mental Health, Ontario Shores Centre for Mental Health Sciences, Toronto, CAN.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Dementia presents a growing public health challenge with most affected individuals living at home, placing significant responsibility on their caregivers. Various interventions, from traditional support groups and education programs to emerging technologies, and more specifically virtual reality (VR) and augmented reality (AR), aim to enhance caregiver skills. While VR/AR shows promise in educating and fostering empathy among caregivers and healthcare professionals, its overall effectiveness and practicality in older adults and dementia care warrant further exploration. This review aimed to summarize currently available VR and AR interventions tailored for family caregivers of persons living with dementia (PLWD) in home or clinical settings, including their level of effectiveness, and to compile a summary of features that contributed to technology acceptance in family caregivers of PLWD. We conducted a systematic search in OVID PsychInfo, CINAHL, Google Scholar, and ERIC, as well as CADTH's Grey Matters, OpenGrey, National Technical Information Service, OAIster, and Health Quality Ontario, to comprehensively summarize the existing evidence underscoring the role of VR and AR in supporting education, resilience-building, and skills training for family caregivers of PLWD. The search terms were built with the assistance of a research librarian and involved synonyms for VR, AR, and dementia. Two screeners conducted a rigorous screening and data extraction to analyze and summarize findings. Studies were included if they focused on family caregivers engaging in interventions utilizing a three-dimensional VR environment and/or Metaverse for group learning in psychotherapeutic modalities such as psychoeducation, therapy, communication, and skill-building. The primary outcome of the studies was assessing measures of well-being (e.g., quality of life, communication, interaction, personhood) and learning outcomes for caregivers, while the secondary outcomes focused on identifying barriers and facilitators influencing the acceptability of VR/AR among dementia caregivers. Content analysis and descriptive statistics were used to summarize key trends in technology and evidence effectiveness and acceptability. Of the 1,641 articles found, 112 were included, with six articles meeting inclusion for analysis. Studies differed in duration and frequency of data collection, with interventions varying from single events to months-long programs, often employing home-based approaches using VR or online platforms. No study used AR. Usability issues and unclear benefits of use were identified as factors that hinder technology acceptance for dementia caregivers. However, technologies demonstrated engaging user experiences, fostering skill-building, confidence, and competence among caregivers. Positive psychological effects were also observed, facilitated by immersive VR and AR interventions, resulting in improved caregiver empathy and reduced stress, depression, and loneliness. VR and AR interventions for family caregivers of PLWD show the potential to enhance empathy and skills and reduce stress. Challenges such as technological limitations and user inexperience issues persist. Home-based VR training aligns with caregiver comfort but lacks focus on financial aspects and cultural competencies. Co-design approaches offer solutions by addressing user concerns and promoting end-user engagement or empowerment.

Indexed as

caregiver training innovationsdementia carefamily caregiverimmersive technologyinterventionvirtual reality simulation

Identifiers

PMID39114214
PMCPMC11305335

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.