ArticleBMC nursing2024
Virtual reality technology reduces the pain and anxiety of children undergoing vein puncture: a meta-analysis.
Article in BMC nursing, 2024. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 10 papers.
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Who cites it
10 citing papers in PubMed.
- Immersive Virtual Reality for Pediatric Procedural Pain and Anxiety: A Structured Narrative Review and Developmentally Informed Framework for Clinical Matching and AI-Supported Personalization.Nursing reports (Pavia, Italy) · 2026Review
- The Effect of Using Virtual Reality on Pain, Fear, and Anxiety in School-Age Children During Venipuncture: A Randomized Controlled Study.Healthcare (Basel, Switzerland) · 2026Article
- Virtual reality for managing pain and fear and anxiety during pediatric needle procedures: an umbrella review.Clinical and experimental pediatrics · 2026Article
- Age-Specific Responses to Immersive Virtual Reality During Pediatric Venipuncture: Evidence from Routine Clinical Practice.Healthcare (Basel, Switzerland) · 2026Article
- Effects of evidence-based nursing intervention on pain control and venipuncture quality in pediatric patients undergoing intravenous infusion: a retrospective study.American journal of translational research · 2026Article
- Modeling the evolution of virtual reality in nursing education: a BERTopic-based analysis of research trends and future directions.BMC nursing · 2025Article
- Factors Influencing Virtual Reality as a Distraction Tool for Venipuncture in Children: Observational Pilot Feasibility Study.JMIR serious games · 2025Article
- Extended reality in anesthesia: a narrative review.Korean journal of anesthesiology · 2025Review
- Review
- Implementation of Immersive Technologies in Pediatric Perioperative Care: A Multi-Institutional Survey Study.Journal of medical extended realityArticle
Corrections and comments
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Authors and funding
4 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
backgroundPain management is an important part of nursing care for children. The objective of this study was to systematically assess the impact of virtual reality (VR) technology on alleviating the pain and anxiety experienced by children during venipuncture procedures.
methodsThis study searched Pubmed, Web of Sciences, Scopus, The Cochrane Library, Cumulative Index of Nursing and Allied Health Literature (CINAHL), Embase, Medline, China National Knowledge Infrastructure (CNKI), Wanfang, Weipu and China biomedical databases on the randomized controlled trials (RCTs) of virtual reality technology for relieving pain and anxiety associated with venous puncture for children up to July 6, 2024. Risk of bias tool recommended by Cochrane library was used to evaluate the RCT quality. RevMan 5.3 software was used for statistical analysis.
resultsA total of 10 RCTs involving 874 children were included. 429 children received VR intervention during vein puncture. VR was beneficial to reduce the children's self-reported pain scores [SMD=-0.48, 95% CI (- 0.61, - 0.35)], children's caregivers reported needle-related pain level [SMD=-0.93, 95% CI (-1.45, - 0.42)], children's self-reported anxiety scores [SMD=-0.45, 95% CI (- 0.65, - 0.25)], children's caregivers reported needle-related anxiety level [SMD=-0.47, 95% CI (- 0.73, - 0.21)]. Egger regression tests indicated that there were no publication biases in the synthesized outcomes (all P > 0.05).
conclusionsVR technology has been shown to effectively mitigate the pain and anxiety experienced by children during venipuncture. Despite the positive findings, more research is needed to better understand the role of VR in children undergoing venipuncture.
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