Evidence map›Paper›PMID 39110976›Full record

ArticleJMIR formative research2024

The Application of a Serious Game Framework to Design and Develop an Exergame for Patients With Heart Failure.

Aseel Berglund, Tiny Jaarsma, Helena Orädd, Johan Fallström, Anna Strömberg, Leonie Klompstra, Erik Berglund

Abstract read
In one paragraph

Article in JMIR formative research, 2024. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 5 papers, 1 of them a synthesis that pooled it.

0numbers the graph read from it
0cells of the map it votes in
5citing papers in PubMed, 1 pooled it
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

5 citing papers in PubMed, 1 synthesis or guideline pooled it.

  1. Pooled it
  2. Article
  3. Article
  4. Article
  5. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

7 authors.

Aseel BerglundDepartment of Computer and Information Science, Linköping University, Linköping, Sweden.ORCID https://orcid.org/0000-0001-7566-2218
Tiny JaarsmaDepartment of Health, Medicine, and Caring Sciences, Linköping University, Linköping, Sweden.ORCID https://orcid.org/0000-0002-4197-4026
Helena OräddDepartment of Computer and Information Science, Linköping University, Linköping, Sweden.ORCID https://orcid.org/0009-0004-3674-3946
Johan FallströmDepartment of Computer and Information Science, Linköping University, Linköping, Sweden.ORCID https://orcid.org/0009-0000-8104-1514
Anna StrömbergDepartment of Health, Medicine, and Caring Sciences, Linköping University, Linköping, Sweden.ORCID https://orcid.org/0000-0002-4259-3671
Leonie KlompstraDepartment of Health, Medicine, and Caring Sciences, Linköping University, Linköping, Sweden.ORCID https://orcid.org/0000-0002-7493-0353
Erik BerglundDepartment of Computer and Information Science, Linköping University, Linköping, Sweden.ORCID https://orcid.org/0000-0001-9703-292X

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Reducing inactivity in patients with chronic disease is vital since it can decrease the risk of disease progression and mortality. Exergames are an innovative approach to becoming more physically active and positively affecting physical health outcomes. Serious games are designed for purposes beyond entertainment and exergames are serious games for physical activity. However, current commercial exergames might not optimally meet the needs of patients with special needs. Developing tailored exergames is challenging and requires an appropriate process. The primary goal of this viewpoint is to describe significant lessons learned from designing and developing an exergame for patients with chronic heart failure using the player-centered, iterative, interdisciplinary, and integrated (P-III) framework for serious games. Four of the framework's pillars were used in the design and development of a mobile exergame: player-centered design, iterative development of the game, interdisciplinary teamwork, and integration of play and serious content. The mobile exergame was developed iteratively in 7 iterations by an interdisciplinary team involving users and stakeholders in all iterations. Stakeholders played various roles during the development process, making the team stay focused on the needs of the patients and creating an exergame that catered to these needs. Evaluations were conducted during each iteration by both the team and users or patients according to the player-centered design pillar. Since the exergame was created for a smartphone, the assessments were conducted both on the development computer and on the intended platforms. This required continuous deployment of the exergame to the platforms and smartphones that support augmented reality. Our findings show that the serious game P-III framework needs to be modified in order to be used for the design and development of exergames. In this viewpoint, we propose an updated version of the P-III framework for exergame development including (1) a separate and thorough design of the physical activity and physical interaction, and (2) early and continuous deployment of the exergame on the intended platform to enable evaluations and everyday life testing.

Indexed as

exergamesheart failurehuman-computer interactionmobile health appsmobile phonephysical activityplayer-centered design

Identifiers

PMID39110976
PMCPMC11339584

What OpenQuestion holds

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LicenceCC BY
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Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.