ArticleAnaesthesia reports
The utility of virtual reality and manikin crisis scenario simulations for anaesthesia trainee education: a randomised crossover pilot study.
Article in Anaesthesia reports. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 4 papers.
What it found
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The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
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Who cites it
4 citing papers in PubMed.
- Immersive virtual reality versus high-fidelity simulation to teach anesthesiology nontechnical skills: a randomized controlled noninferiority trial.Canadian journal of anaesthesia = Journal canadien d'anesthesie · 2026Trial
- Using head-mounted augmented and virtual reality devices for anaesthesia education: a scoping review.BJA open · 2026Review
- Value of virtual reality integrated with multilevel team-based pedagogy in standardized residency training: a randomized controlled study with longitudinal follow-up in anesthesiology.Frontiers in medicine · 2026Article
- Transforming anaesthesia education with extended reality: from preclinical training to independent clinical practice.Anaesthesia reportsArticle
Corrections and comments
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Authors and funding
8 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Simulation education for anaesthesia trainees is essential to build clinical skills and virtual reality can provide a reproducible, high-fidelity intra-operative training environment. Compared to in-situ manikin-based simulation, this modality has yet to be thoroughly evaluated. Twenty-six second post-graduate year anaesthesiology residents were randomly divided into two groups and participated in both virtual reality and manikin crisis scenarios at sessions six months apart. The exposure order was group A virtual reality followed by manikin and group B manikin followed by virtual reality. Clinical assessments were performed using a standardised checklist. Knowledge assessments were conducted. National Aeronautics and Space Administration Task Load Index and System Usability Scale scores were collected immediately after participation. Clinical scores between groups A and B were not significantly different. Group A had improved post-simulation knowledge scores after both sessions. Task load index scores were lower in mental demand for virtual reality. System usability scores showed less ease of use and more need for support in virtual reality.
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Registered trials
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