Evidence map›Paper›PMID 39078334›Full record

ArticleAnnals of medicine2024

Evaluation of high-fidelity and virtual reality simulation platforms for assessing fourth-year medical students' encounters with patients in need of urgent or emergent care.

Matthew Malone, David P Way, Cynthia G Leung, Douglas Danforth, Kellen Maicher, Joanne Vakil, Nicholas Kman, Christopher San Miguel

Abstract read
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Article in Annals of medicine, 2024. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 3 papers.

0numbers the graph read from it
0cells of the map it votes in
3citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

3 citing papers in PubMed.

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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

8 authors.

Matthew MaloneDepartment of Emergency Medicine, OH State University College of Medicine, Columbus, OH, USA.
David P WayDepartment of Emergency Medicine, OH State University College of Medicine, Columbus, OH, USA.ORCID 0000-0002-1896-3425
Cynthia G LeungDepartment of Emergency Medicine, OH State University College of Medicine, Columbus, OH, USA.
Douglas DanforthDepartment of Obstetrics & Gynecology, Ohio State University College of Medicine, Columbus, OH, USA.
Kellen MaicherJames Cancer Hospital, Ohio State University, Columbus, OH, USA.
Joanne VakilOffice of Curriculum and Scholarship, Ohio State University College of Medicine, Columbus, OH, USA.
Nicholas KmanDepartment of Emergency Medicine, OH State University College of Medicine, Columbus, OH, USA.
Christopher San MiguelDepartment of Emergency Medicine, OH State University College of Medicine, Columbus, OH, USA.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

backgroundMedical students in the U.S. must demonstrate urgent and emergent care competence before graduation. Urgent and emergent care competence involves recognizing, evaluating and initiating management of an unstable patient. High-fidelity (HF) simulation can improve urgent and emergent care skills, but because it is resource intense, alternative methods are needed. STUDY

objectiveOur primary purpose was to use program evaluations to compare medical student experiences with HF and virtual reality (VR) simulations as assessment platforms for urgent and emergent care skills.

methodsDuring their emergency medicine clerkship, students at The Ohio State University College of Medicine must demonstrate on HF manikins, competence in recognizing and initiating care of a patient requiring urgent or emergent care. Students evaluated these simulations on a five-point quality scale and answered open-ended questions about simulation strengths and weaknesses. Faculty provided feedback on student competence in delivering urgent or emergent care. In 2022, we introduced VR as an alternative assessment platform. We used Wilcoxon Signed Ranks and Boxplots to compare ratings of HF to VR and McNemar Test to compare competence ratings. Comments were analyzed with summative content analysis or thematic coding.

resultsWe received at least one evaluation survey from 160 of 216 (74.1%) emergency medicine clerkship students. We were able to match 125 of 216 (57.9%) evaluation surveys for students who completed both. Average ratings of HF simulations were 4.6 of 5, while ratings of VR simulations were slightly lower at 4.4. Comments suggested that feedback from both simulation platforms was valued. Students described VR as novel, immersive, and good preparation for clinical practice. Constructive criticism identified the need for additional practice in the VR environment. Student performance between platforms was significantly different with 91.7% of students achieving competence in HF, but only 65.5% in VR (

conclusionVR simulation functions similarly to HF for formative assessment of urgent and emergent care competence. However, using VR simulation for summative assessment of urgent and emergent care competence must be considered with caution because students require considerable practice and acclimation to the virtual environment.

Indexed as

Clinical CompetenceEmergency MedicineStudents, MedicalVirtual RealityClinical ClerkshipEducational MeasurementEducation, Medical, UndergraduateHigh Fidelity Simulation TrainingHumansManikinsOhioProgram Evaluationcritical careeducational assessmentemergency medicineentrustable professional activityMedical education, undergraduatevirtual reality, educational

Identifiers

PMID39078334
PMCPMC11290289

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.