Evidence map›Paper›PMID 39073029›Full record

ArticleNeuropsychopharmacology reports2024

Comprehensive analysis including in-game spending and violent game playing in patients with internet gaming disorder.

Haruka Minami, Toshiyuki Shirai, Shohei Okada, Masao Miyachi, Takaki Tanifuji, Satoshi Okazaki, Tadasu Horai, Kentaro Mouri, Ikuo Otsuka, Akitoyo Hishimoto

Abstract read
In one paragraph

Article in Neuropsychopharmacology reports, 2024. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 5 papers, 1 of them a synthesis that pooled it.

0numbers the graph read from it
0cells of the map it votes in
5citing papers in PubMed, 1 pooled it
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

5 citing papers in PubMed, 1 synthesis or guideline pooled it.

  1. Pooled it
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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

10 authors.

Haruka MinamiDepartment of Psychiatry, Kobe University Graduate School of Medicine, Kobe, Japan.
Toshiyuki ShiraiDepartment of Psychiatry, Kobe University Graduate School of Medicine, Kobe, Japan.ORCID 0009-0009-2058-1678
Shohei OkadaDepartment of Psychiatry, Kobe University Graduate School of Medicine, Kobe, Japan.
Masao MiyachiDepartment of Psychiatry, Kobe University Graduate School of Medicine, Kobe, Japan.
Takaki TanifujiDepartment of Psychiatry, Kobe University Graduate School of Medicine, Kobe, Japan.
Satoshi OkazakiDepartment of Psychiatry, Kobe University Graduate School of Medicine, Kobe, Japan.ORCID 0000-0001-5953-5526
Tadasu HoraiDepartment of Psychiatry, Kobe University Graduate School of Medicine, Kobe, Japan.
Kentaro MouriDepartment of Psychiatry, Kobe University Graduate School of Medicine, Kobe, Japan.
Ikuo OtsukaDepartment of Psychiatry, Kobe University Graduate School of Medicine, Kobe, Japan.
Akitoyo HishimotoDepartment of Psychiatry, Kobe University Graduate School of Medicine, Kobe, Japan.

Funding

JSPS KAKENHI JP21K07545JST (Moonshot R&D Program) JPMJMS239F
6 · The paper itself

Abstract

aimInternet gaming disorder (IGD) is receiving increasing attention. In particular, violent gameplay or in-game spending affects the psychiatric conditions and economic difficulties of patients. We conducted regression analysis and path analysis to investigate the associations between a comprehensive list of factors in patients with IGD, including the degree of internet or gaming dependence, developmental problems, family background, severity of depression, sleeping habits, in-game spending, and first-person shooter (FPS) and third-person shooter (TPS) game playing.

methodsThe participants were 47 Japanese individuals (39 males and 8 females) aged ≤20 years diagnosed with IGD with complete data from the internet addiction test, autism spectrum quotient, Quick Inventory of Depressive Symptomatology, and Pittsburgh Sleep Quality Index. All participants were asked whether their parents have divorce history, whether they have siblings, whether they play FPS or TPS games, and whether they engage in in-game spending. Firstly, we compared these factors between males and females; secondly, we conducted regression analysis and path analysis in male patients.

resultsAs for simple comparison between sex, female patients showed greater severity of IGD and depressive score. In regression analysis of male patients, significant associations were found between FPS or TPS game playing and in-game spending. We also created path diagrams.

conclusionThe results of the comprehensive analyses suggest the possibility that bidirectional synergistic effects could be achieved by gradually reducing both violent game playing and in-game spending. The concept of internet dependence has a wide range of meanings, and for each subtype, it is important to consider the background that led to the dependence to make individualized environmental adjustments and provide psychotherapy.

Indexed as

Internet Addiction DisorderVideo GamesAdolescentAdultDepressionFemaleHumansMaleViolenceYoung Adultaddictionadolescentchildrendependencedevelopment

Identifiers

PMID39073029
PMCPMC11544446

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.