Evidence map›Paper›PMID 39061471›Full record

ReviewBrain sciences2024

Video Gaming in Older People: What Are the Implications for Cognitive Functions?

Liliana Dell'Osso, Benedetta Nardi, Leonardo Massoni, Simone Battaglini, Chiara De Felice, Chiara Bonelli, Stefano Pini, Ivan Mirko Cremone, Barbara Carpita

Abstract readReview
In one paragraph

Review in Brain sciences, 2024. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 4 papers.

0numbers the graph read from it
0cells of the map it votes in
4citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

4 citing papers in PubMed.

  1. Article
  2. Article
  3. Review
  4. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

9 authors.

Liliana Dell'OssoDepartment of Clinical and Experimental Medicine, University of Pisa, 56126 Pisa, Italy.
Benedetta NardiDepartment of Clinical and Experimental Medicine, University of Pisa, 56126 Pisa, Italy.ORCID 0000-0001-5437-7178
Leonardo MassoniDepartment of Clinical and Experimental Medicine, University of Pisa, 56126 Pisa, Italy.
Simone BattagliniDepartment of Clinical and Experimental Medicine, University of Pisa, 56126 Pisa, Italy.
Chiara De FeliceDepartment of Clinical and Experimental Medicine, University of Pisa, 56126 Pisa, Italy.
Chiara BonelliDepartment of Clinical and Experimental Medicine, University of Pisa, 56126 Pisa, Italy.
Stefano PiniDepartment of Clinical and Experimental Medicine, University of Pisa, 56126 Pisa, Italy.
Ivan Mirko CremoneDepartment of Clinical and Experimental Medicine, University of Pisa, 56126 Pisa, Italy.
Barbara CarpitaDepartment of Clinical and Experimental Medicine, University of Pisa, 56126 Pisa, Italy.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Mild cognitive impairment impacts a sizable segment of the older population, and often evolves into dementia within a few years. At this stage, subjects may benefit from non-pharmacological therapies that can delay or stop the progression of the mild cognitive impairment into dementia and are crucial for improvement in the subject's quality of life, while also being easily accessible and safe for use. Many research studies have shown that a variety of exercises, including cognitive training, have the potential to enhance or optimize cognitive function and general well-being. Recently, many authors have suggested video games as a promising approach for cognitive training and neurorehabilitation in older people, thanks to their increasing motivation and training effects through immersion in stimulating environments. Under this premise, our narrative review's objective is to discuss and summarize the body of existing material on the role of video games in improving cognitive performance, daily life activities, and depression symptoms in older individuals with different levels of cognitive decline. From the papers reviewed, it emerged that older subjects trained with video games showed a significant improvement in cognitive functions, sleep quality, and psychiatric symptoms, positioning video games as an intriguing and useful tool.

Indexed as

cognitive functionelderlyfall preventionmild cognitive impairmentolder subjectspsychiatric rehabilitationvideo games

Identifiers

PMID39061471
PMCPMC11274634

What OpenQuestion holds

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LicenceCC BY
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Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.