Evidence map›Paper›PMID 39061464›Full record

ArticleBrain sciences2024

Exploring the Acute Effects of Immersive Virtual Reality Biking on Self-Efficacy and Attention of Individuals in the Treatment of Substance Use Disorders: A Feasibility Study.

Evlalia Touloudi, Mary Hassandra, Vasileios T Stavrou, Fotis Panagiotounis, Evangelos Galanis, Marios Goudas, Yannis Theodorakis

Abstract read
In one paragraph

Article in Brain sciences, 2024. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 1 paper.

0numbers the graph read from it
0cells of the map it votes in
1citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

1 citing paper in PubMed.

  1. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

7 authors.

Evlalia TouloudiDepartment of Physical Education and Sport Sciences, University of Thessaly, 42100 Trikala, Greece.ORCID 0000-0001-9593-8445
Mary HassandraDepartment of Physical Education and Sport Sciences, University of Thessaly, 42100 Trikala, Greece.ORCID 0000-0001-8046-3547
Vasileios T StavrouLaboratory of Cardio-Pulmonary Testing and Pulmonary Rehabilitation, Respiratory Medicine Department, Faculty of Medicine, University of Thessaly, 41110 Larissa, Greece.ORCID 0000-0002-2437-5339
Fotis PanagiotounisDepartment of Education, KETHEA, 11636 Athens, Greece.ORCID 0009-0008-6446-5153
Evangelos GalanisDepartment of Physical Education and Sport Sciences, University of Thessaly, 42100 Trikala, Greece.
Marios GoudasDepartment of Physical Education and Sport Sciences, University of Thessaly, 42100 Trikala, Greece.ORCID 0000-0001-9181-9924
Yannis TheodorakisDepartment of Physical Education and Sport Sciences, University of Thessaly, 42100 Trikala, Greece.ORCID 0000-0002-5768-2060

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

backgroundThe role of exercise programs during substance use disorder (SUD) treatment is considered particularly supportive in fostering positive psychological and behavioral changes. The treatment of SUD is a challenging and demanding process. Therefore, it is crucial to discover innovative methods to enhance and facilitate it. Integrating exercise into a virtual environment is an innovative approach for drug rehabilitation, offering multiple benefits to individuals undergoing treatment. The aim of this feasibility study was to explore the acute effects of cycling exercise in an immersive virtual reality (VR) environment on attentional control and self-efficacy expectations of individuals undergoing SUD treatment.

methodsA total of 20 individuals (mean age of 37.75 years) enrolled in a SUD treatment program participated in the study. They were instructed to complete a single session of cycling with a self-selected duration within the VR system.

resultsFollowing the cycling session, pre-post measures indicated a statistically significant improvement in self-efficacy expectations and attentional control measured with the Stroop test. The results revealed that participants expressed high levels of intention for future use, interest/enjoyment, and positive attitudes toward the VR exercise system. Qualitative data indicated that participants found the VR exercise system enjoyable, expressed a strong intention to use it, and did not encounter technical difficulties or negative emotions.

conclusionsIn conclusion, it seems that engaging in a brief period of self-selected exercise within a virtual environment can result in temporary activation of cognitive changes, heightened self-efficacy expectations, and a motivating approach to increasing physical activity participation among individuals with SUD, thus suggesting the feasibility of this approach.

Indexed as

attentionexerciseself-efficacysubstance use disordersvirtual reality

Identifiers

PMID39061464
PMCPMC11274936

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.