Evidence map›Paper›PMID 39052561›Full record

ArticlePloS one2024

Student experiences with a molecular biotechnology course containing an interactive 3D immersive simulation and its impact on motivational beliefs.

Dan Spencer, Caitlin McKeown, David Tredwell, Benjamin Huckaby, Andrew Wiedner, Jacob T Dums, Emily L Cartwright, Colin M Potts, Nathan Sudduth, Evan Brown and 3 more

Abstract read
In one paragraph

Article in PloS one, 2024. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 3 papers.

0numbers the graph read from it
0cells of the map it votes in
3citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

3 citing papers in PubMed.

  1. Trial
  2. Article
  3. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

13 authors.

Dan SpencerDigital Education and Learning Technology Applications, North Carolina State University, Raleigh, North Carolina, United States of America.ORCID 0000-0002-8162-6974
Caitlin McKeownDigital Education and Learning Technology Applications, North Carolina State University, Raleigh, North Carolina, United States of America.ORCID 0000-0001-6862-2680
David TredwellDigital Education and Learning Technology Applications, North Carolina State University, Raleigh, North Carolina, United States of America.
Benjamin HuckabyDigital Education and Learning Technology Applications, North Carolina State University, Raleigh, North Carolina, United States of America.
Andrew WiednerDigital Education and Learning Technology Applications, North Carolina State University, Raleigh, North Carolina, United States of America.
Jacob T DumsBiotechnology Program, North Carolina State University, Raleigh, North Carolina, United States of America.ORCID 0000-0002-6314-4779
Emily L CartwrightBiotechnology Program, North Carolina State University, Raleigh, North Carolina, United States of America.ORCID 0000-0002-6778-989X
Colin M PottsDepartment of Computer Science, North Carolina State University, Raleigh, North Carolina, United States of America.
Nathan SudduthDepartment of Computer Science, North Carolina State University, Raleigh, North Carolina, United States of America.
Evan BrownDepartment of Computer Science, North Carolina State University, Raleigh, North Carolina, United States of America.
Phillips AlbrightDepartment of Computer Science, North Carolina State University, Raleigh, North Carolina, United States of America.ORCID 0009-0001-8367-6764
Arnav JhalaDepartment of Computer Science, North Carolina State University, Raleigh, North Carolina, United States of America.
Melissa C SrougiBiotechnology Program, North Carolina State University, Raleigh, North Carolina, United States of America.ORCID 0000-0003-2183-0233

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

The development and use of virtual laboratories to augment traditional in-person skills training continues to grow. Virtual labs have been implemented in a number of diverse educational settings, which have many purported benefits including their adaptability, accessibility, and repeatability. However, few studies have evaluated the impact of virtual laboratories outside of academic achievement and skills competencies, especially in biotechnology. In this study, an interdisciplinary team of content experts, video game researchers, instructional designers, and assessment experts developed a 3D immersive simulation designed to teach novice scientists the technical skills necessary to perform sterile mammalian cell culture technique. Unique to the simulation development process is the recreation of an immersive experience through the capture of details in the real-world lab where participants have the freedom of choice in their actions, while receiving immediate feedback on their technical skills as well as procedural execution. However, unlike an in-person laboratory course, students are able to iterate and practice their skills outside of class time and learn from their mistakes. Over the course of two semesters, we used a mixed-methods study design to evaluate student attitudes towards the simulation and their science motivational beliefs. Students' self-efficacy and science identity were assessed after engaging with the simulation prior to the physical laboratory. Our results show that students' science identity remained unchanged while their science self-efficacy increased. Furthermore, students had positive perceptions of the benefits of the virtual simulation. These data suggest that the virtual cell culture simulation can be a useful pedagogical training tool to support students' motivational beliefs that is both accessible and easy to implement.

Indexed as

BiotechnologyMotivationStudentsAdultComputer SimulationFemaleHumansMaleVirtual RealityYoung Adult

Identifiers

PMID39052561
PMCPMC11271915

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.