ArticlePloS one2024
Outcome assessment of different reward stimuli in Internet gaming disorder by event-related potentials.
Article in PloS one, 2024. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 5 papers, 1 of them a synthesis that pooled it.
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Who cites it
5 citing papers in PubMed, 1 synthesis or guideline pooled it.
- Parallel addictions: understanding the psychological and neurobehavioral damage of gaming and alcohol use in adolescents and young adults.Frontiers in psychology · 2026Pooled it
- Global Prevalence of Internet Gaming Disorder: An Umbrella Review of Meta-Analytic Evidence and Implications for Child and Adolescent Psychiatry.Brain sciences · 2026Review
- Article
- The tolerance-related psychology and dynamic activity in the peripheral nervous system of Internet gaming disorder during playing online games.Biomedical engineering online · 2025Article
- Love at first glance: Imbalanced processing to gaming and natural rewards in internet gaming disorder.Journal of behavioral addictions · 2025Article
Corrections and comments
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Authors and funding
5 authors.
Funding
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Abstract
An imbalance in sensitivity to different types of reward stimuli may be an important cause of addiction that is mainly manifested in high sensitivity to addictive substance rewards and blunting of natural rewards. However, contradictions remain in the research results on the sensitivity of individuals with Internet gaming disorder (IGD) to different reward stimuli. Based on participants' neural responses to win and loss feedback (in door task), the event-related potential (ERP) technique was used to investigate the effects of different types of reward stimuli on the assessment of reward-processing outcomes in individuals with IGD. The results showed that in the gain condition, the FB-P3 amplitude induced by game stimuli in the IGD group was significantly higher than that in the control group, and the FN amplitude induced by money stimuli was significantly lower than that in the control group. However, the FB-P3 and FN amplitudes induced by food were not significantly different from those in the control group. In the loss condition, there were no between-group differences in the FB-P3 and FN amplitudes evoked by the three reward stimuli. This indicates that the IGD group showed increased hedonic responses to game stimuli and decreased hedonic responses to money but no differences in hedonic responses to food during the reward assessment phase. Therefore, heightened sensitivity to game rewards and diminished sensitivity to monetary rewards during outcome assessment may play a crucial role in the development of IGD.
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