ArticleCognitive processing2024
Mirror game as a tool to influence interpersonal spontaneous behavior after performance.
Article in Cognitive processing, 2024. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 1 paper.
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Who cites it
1 citing paper in PubMed.
- Monkey Do, Monkey See? The Effect of Imitation Strategies on Visuospatial Perspective-Taking and Self-Reported Social Cognitive Skills.Behavioral sciences (Basel, Switzerland) · 2025Article
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Authors and funding
3 authors.
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Abstract
Mirror game (MG) is an exercise in which participants imitate each other. Our study explored its spontaneous behavioral consequences after performance. In a baseline (BL) phase, two participants performed a joint Simon task. Then, they performed a lure task during which we measured the interpersonal distance they spontaneously adopted. The BL phase was followed by two phases (in counterbalanced order). The MG phase started with a MG, before a procedure like the BL phase. The individual movement (IM) phase started with movements performed alone before a procedure like the BL phase. Interpersonal distance analysis suggested that MG enhanced spontaneous approach toward the partner, whereas IM induced spontaneous avoidance. Moreover, the joint Simon effect (JSE) tended to be smaller after IM, suggesting a decreasing inclination to integrate the partner's response in one's own action plan. Furthermore, in IM phase, JSE decreased as interpersonal distance increased.
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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.