Evidence map›Paper›PMID 38957534›Full record

ArticleMedEdPORTAL : the journal of teaching and learning resources2024

A Game-Based Tool for Reducing Jargon Use by Medical Trainees.

Emily Burney, Megha Arora, Mizan Gaillard, Maya Herzig, Leo Lester, Su Park, Cliff Coleman

Abstract read
In one paragraph

Article in MedEdPORTAL : the journal of teaching and learning resources, 2024. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 2 papers.

0numbers the graph read from it
0cells of the map it votes in
2citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

2 citing papers in PubMed.

  1. Article
  2. Empiric: A Card Game for Guideline-Based Antibiotic Prescribing Used for Continuing Medical Education.MedEdPORTAL : the journal of teaching and learning resources · 2025
    Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

7 authors.

Emily BurneyFourth-Year Medical Student, Oregon Health & Science University School of Medicine.ORCID 0009-0001-1063-220X
Megha AroraThird-Year Medical Student, Oregon Health & Science University School of Medicine.ORCID 0009-0003-9508-3194
Mizan GaillardSecond-Year Medical Student, Oregon Health & Science University School of Medicine.ORCID 0000-0002-1451-4518
Maya HerzigFirst-Year Resident, Department of Otolaryngology, University of New Mexico School of Medicine.ORCID 0000-0002-8006-018X
Leo LesterFourth-Year Medical Student, Oregon Health & Science University School of Medicine.ORCID 0009-0002-5810-127X
Su ParkFirst-Year Resident, Department of Family Medicine, Natividad Medical Center.ORCID 0009-0002-4259-5834
Cliff ColemanAssociate Professor and Clinical Thread Director for Professionalism, Ethics, and Communication, Office of the Dean, Oregon Health & Science University School of Medicine; Doris and Mark Storms Chair in Compassionate Communication, Center for Ethics in Healthcare.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Introduction: Physicians can be unaware that many US adults have intermediate or lower health literacy. Avoiding medical jargon in patient communication can improve poor outcomes associated with lower health literacy, but physicians may struggle to do so as health literacy education is neither standardized nor universal at US allopathic medical schools. As with other skills-based proficiencies in medical education, repeat exposure and active learning help build competency. Medical students developed the Patient Communication Challenge (PCC), an adaptation of the Hasbro game Taboo, to facilitate practice of patient-centered communication skills among medical trainees. Methods: Hour-long workshops were held for groups of preclinical medical students. Students watched a communication exemplar video, played the PCC game, and completed a postworkshop survey. To play, two teams competed to earn points by identifying medical concepts as explained by a teammate who described the term without using medical jargon. Results: Evaluations indicated that the game was enjoyable and reinforced didactic concepts through active learning, with self-reported participant satisfaction and competency gain. Overall, 59% of participants (53 of 90) completed postworkshop surveys; 91% (48 of 53) agreed they felt more proficient in avoiding jargon, 94% (50 of 53) would recommend the workshop to a classmate, and 100% (53 of 53) would play again. Discussion: The PCC can help early medical trainees develop health communication skills through gamification with utilization of adult learning principles and adequate frequency for skill retention. Future applications include longitudinal assessment and expanding to later stages of medical training and other health professions.

Indexed as

CommunicationStudents, MedicalEducation, Medical, UndergraduateHumansPhysician-Patient RelationsProblem-Based LearningSurveys and QuestionnairesVideo GamesCommunication SkillsGamesHealth LiteracyJargonPatient CarePatient EducationPhysician-Patient Relationship

Identifiers

PMID38957534
PMCPMC11219083

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.