ArticleNature communications2024
Immersive scene representation in human visual cortex with ultra-wide-angle neuroimaging.
Article in Nature communications, 2024. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 8 papers.
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Who cites it
8 citing papers in PubMed.
- Linking retinal sampling in neural encoding models to temporal profiles of visual processing in humans.PLoS computational biology · 2026Article
- Neurobehavioral Changes in Macular Degeneration: Spatial Frequency Use in Scene Recognition.Investigative ophthalmology & visual science · 2025Article
- Visuospatial computations vary by category and stream and continue to develop in adolescence.bioRxiv : the preprint server for biology · 2025Article
- Object-based attention during scene perception elicits boundary contraction in memory.Memory & cognition · 2025Article
- Individual gaze shapes diverging neural representations.Proceedings of the National Academy of Sciences of the United States of America · 2024Article
- Organization of the human cerebral cortex estimated within individuals: networks, global topography, and function.Journal of neurophysiology · 2024Article
- Systematic transition from boundary extension to contraction along an object-to-scene continuum.Journal of vision · 2024Article
- Within-Individual Organization of the Human Cerebral Cortex: Networks, Global Topography, and Function.bioRxiv : the preprint server for biology · 2023Article
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Abstract
While human vision spans 220°, traditional functional MRI setups display images only up to central 10-15°. Thus, it remains unknown how the brain represents a scene perceived across the full visual field. Here, we introduce a method for ultra-wide angle display and probe signatures of immersive scene representation. An unobstructed view of 175° is achieved by bouncing the projected image off angled-mirrors onto a custom-built curved screen. To avoid perceptual distortion, scenes are created with wide field-of-view from custom virtual environments. We find that immersive scene representation drives medial cortex with far-peripheral preferences, but shows minimal modulation in classic scene regions. Further, scene and face-selective regions maintain their content preferences even with extreme far-periphery stimulation, highlighting that not all far-peripheral information is automatically integrated into scene regions computations. This work provides clarifying evidence on content vs. peripheral preferences in scene representation and opens new avenues to research immersive vision.
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