Evidence map›Paper›PMID 38922315›Full record

Trial reportEuropean journal of physical and rehabilitation medicine2024

Sensory-motor training with virtual reality as a complementary intervention to manual therapy for persistent non-specific neck pain: a randomized controlled trial.

Daniele Emedoli, Federica Alemanno, Sandro Iannaccone, Elise Houdayer, Paola Castellazzi, Federica Zangrillo, Filippo Gasperotti, Matteo Locatelli, Andrea Tettamanti

Abstract readRandomized Controlled Trial
In one paragraph

Trial report in European journal of physical and rehabilitation medicine, 2024. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 1 paper, 1 of them a synthesis that pooled it.

0numbers the graph read from it
0cells of the map it votes in
1citing papers in PubMed, 1 pooled it
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

1 citing paper in PubMed, 1 synthesis or guideline pooled it.

  1. Pooled it
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

9 authors.

Daniele EmedoliDepartment of Rehabilitation and Functional Recovery, IRCCS San Raffaele Hospital, Milan, Italy - emedoli.daniele@hsr.it.
Federica AlemannoDepartment of Rehabilitation and Functional Recovery, IRCCS San Raffaele Hospital, Milan, Italy.
Sandro IannacconeDepartment of Rehabilitation and Functional Recovery, IRCCS San Raffaele Hospital, Milan, Italy.
Elise HoudayerDepartment of Rehabilitation and Functional Recovery, IRCCS San Raffaele Hospital, Milan, Italy.
Paola CastellazziDepartment of Rehabilitation and Functional Recovery, IRCCS San Raffaele Hospital, Milan, Italy.
Federica ZangrilloDepartment of Rehabilitation and Functional Recovery, IRCCS San Raffaele Hospital, Milan, Italy.
Filippo GasperottiDepartment of Rehabilitation and Functional Recovery, IRCCS San Raffaele Hospital, Milan, Italy.
Matteo LocatelliDepartment of Rehabilitation and Functional Recovery, IRCCS San Raffaele Hospital, Milan, Italy.
Andrea TettamantiDepartment of Rehabilitation and Functional Recovery, IRCCS San Raffaele Hospital, Milan, Italy.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

backgroundPersistent non-specific neck pain (NP) is a widespread condition described as a complex biopsychosocial disorder, characterized by physical and psychological symptoms. Virtual reality (VR) shows promise in NP treatment, potentially reducing pain, kinesiophobia, and improving range of motion (ROM) and motor control.

aimThe primary aim of the study was to assess the effectiveness of VR sensorimotor training, combined with manual therapy, in reducing the level of disability in persistent non-specific NP individuals. The secondary aim was to determine if this VR-enhanced approach also contributes to improvement in overall function, pain perception and kinesiophobia.

designMonocentric, single-blind, randomized controlled trial.

settingWe conducted this trial at San Raffaele Scientific Institute, Department of Rehabilitation and Functional Recovery, Milan, Italy. POPULATION: Forty NP participants were enrolled in the study and randomly allocated into two groups.

methodsThe study involved a 6-week rehabilitation program, comprising 12 sessions of 45 minutes each, twice weekly. Both intervention groups underwent manual therapy as a consistent component of their treatment. The Experimental Group (VRT) was additionally engaged in sensorimotor rehabilitation exercises using Virtual Reality, whereas the Control Group (CT) performed the same exercises without VR. We assessed subjects at baseline (T0) and after six weeks of rehabilitation (T1). The primary outcome was the disability (Neck Disability Index) while the secondary outcomes were: pain perception (Numeric Rating Scale, NP and Disability Scale, Central Sensitization Inventory) function (Cervical Kinematics) and kinesiophobia (Tampa Scale of Kinesiophobia).

resultsBoth groups demonstrated significant reduction in level of disability, pain perception, and kinesiophobia. Significant advancements in kinematics were observed: VRT group showed enhanced ROM during craniocervical rotation (P=0.039), lateral bending (P=0.001), flexion-extension (P=0.009), and mean velocity across movements (P<0.001), whereas CT group improved in maximal ROM during lateral bending rotation (P=0.001). Between-group analysis, after Bonferroni's correction for multiple comparisons, revealed that VRT group had significantly better outcomes in ROM during rotation (P=0.040), ratio of the primary over the secondary movement while performing rotation (P=0.021), and mean velocity during lateral bending (P=0.031).

conclusionsSensorimotor training, combined with manual therapy, could enhance kinematic outcomes for NP patients, supporting the potential of VR in rehabilitation. CLINICAL REHABILITATION IMPACT: This study highlighted that both groups demonstrated significant reduction in level of disability, pain perception, and kinesiophobia after sensorimotor training combined with manual therapy. It is important to underscore that in terms of reducing the level of neck disability, both interventions proved to be equally effective. This parity in efficacy is a critical finding, reaffirming the robustness of our therapeutic approaches for this specific outcome.

Indexed as

Musculoskeletal ManipulationsNeck PainPain MeasurementAdultDisability EvaluationFemaleHumansMaleMiddle AgedRange of Motion, ArticularSingle-Blind MethodTreatment OutcomeVirtual RealityVirtual Reality Exposure Therapy

Identifiers

PMID38922315
PMCPMC11391397

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Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.