Evidence map›Paper›PMID 38920474›Full record

ArticleEntropy (Basel, Switzerland)2024

Viewpoint Selection for 3D-Games with f-Divergences.

Micaela Y Martin, Mateu Sbert, Miguel Chover

Abstract read
In one paragraph

Article in Entropy (Basel, Switzerland), 2024. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 1 paper.

0numbers the graph read from it
0cells of the map it votes in
1citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

1 citing paper in PubMed.

  1. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

3 authors.

Micaela Y MartinInstitute of New Image Technologies, Universitat Jaume I, 12071 Castellón, Spain.ORCID 0000-0001-6100-7538
Mateu SbertInstitute of Informatics and Applications, University of Girona, 17071 Girona, Spain.ORCID 0000-0003-2164-6858
Miguel ChoverInstitute of New Image Technologies, Universitat Jaume I, 12071 Castellón, Spain.ORCID 0000-0002-0525-7038

Funding

Generalitat Valenciana CIAICO/2021/037; CIACIF Predoctoral 2023Ministerio de Ciencia e Innovación PDC2021-120997-C31
6 · The paper itself

Abstract

In this paper, we present a novel approach for the optimal camera selection in video games. The new approach explores the use of information theoretic metrics f-divergences, to measure the correlation between the objects as viewed in camera frustum and the ideal or target view. The f-divergences considered are the Kullback-Leibler divergence or relative entropy, the total variation and the χ2 divergence. Shannon entropy is also used for comparison purposes. The visibility is measured using the differential form factors from the camera to objects and is computed by casting rays with importance sampling Monte Carlo. Our method allows a very fast dynamic selection of the best viewpoints, which can take into account changes in the scene, in the ideal or target view, and in the objectives of the game. Our prototype is implemented in Unity engine, and our results show an efficient selection of the camera and an improved visual quality. The most discriminating results are obtained with the use of Kullback-Leibler divergence.

Indexed as

Kullback–Leibler divergencetotal variationvideo gamesviewpoint selectionχ2 divergence

Identifiers

PMID38920474
PMCPMC11203238

What OpenQuestion holds

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LicenceCC BY
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Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.