Evidence map›Paper›PMID 38890662›Full record

ArticleBMC medical education2024

Evaluation of a dementia awareness game for health professions students in Northern Ireland: a pre-/post-test study.

Stephanie Craig, Heather E Barry, Gillian Carter, Patrick Stark, Gary Mitchell, Sonya Clarke, Christine Brown Wilson

Abstract read
In one paragraph

Article in BMC medical education, 2024. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 6 papers.

0numbers the graph read from it
0cells of the map it votes in
6citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

6 citing papers in PubMed.

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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

7 authors.

Stephanie CraigSchool of Nursing and Midwifery, Queen's University Belfast, Belfast, Northern Ireland. scraig22@qub.ac.uk.ORCID http://orcid.org/0000-0003-0783-4975
Heather E BarrySchool of Pharmacy, Queen's University Belfast, Belfast, Northern Ireland.ORCID http://orcid.org/0000-0002-9684-8182
Gillian CarterSchool of Nursing and Midwifery, Queen's University Belfast, Belfast, Northern Ireland.ORCID http://orcid.org/0000-0002-0155-1002
Patrick StarkSchool of Nursing and Midwifery, Queen's University Belfast, Belfast, Northern Ireland.ORCID http://orcid.org/0000-0003-2659-0865
Gary MitchellSchool of Nursing and Midwifery, Queen's University Belfast, Belfast, Northern Ireland.ORCID http://orcid.org/0000-0003-2133-2998
Sonya ClarkeSchool of Nursing and Midwifery, Queen's University Belfast, Belfast, Northern Ireland.ORCID http://orcid.org/0000-0002-6871-0215
Christine Brown WilsonSchool of Nursing and Midwifery, Queen's University Belfast, Belfast, Northern Ireland.ORCID http://orcid.org/0000-0002-7861-9538

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

backgroundDementia is a prevalent global health issue, necessitating comprehensive education for healthcare practitioners and students. Nursing and pharmacy students, provide support across healthcare settings often working as frontline caregivers. Therefore, it is imperative to equip these students with a profound understanding of dementia. The aim of this study was to evaluate whether a serious dementia game co-designed with stakeholders, students, and people living with dementia improved the attitudes of nursing and pharmacy students.

methodsA pretest-posttest design was used to assess the attitudes of health professions students (nursing and pharmacy) towards dementia. The Approaches to Dementia Questionnaire (ADQ) was administered before and after playing a serious Dementia Game. The ADQ measured the total score, Hope subscale, and Recognition of Personhood subscale. Matched pairs t-test was used for analysis conducted with IBM SPSS statistics 27.

resultsA diverse cohort of 505 participants from one university in Northern Ireland participated, with 461 matched pairs used for analysis. Both nursing and pharmacy students demonstrated a significant increase in overall dementia attitudes post-gameplay, with nursing students showing an increase from 79.69 to 83.59 and pharmacy students from 75.55 to 79.86. Subscales for Hope (Nursing = 28.77 to 31.22, Pharmacy = 26.65 to 29.20). and Recognition of Personhood also exhibited significant improvement (Nursing = 50.93 to 52.38, Pharmacy = 48.89 to 50.67). Demographic data revealed predominantly female participants, a lack of personal connections to dementia, and varied training experiences. DISCUSSION: The study highlights the efficacy of the serious Dementia Game in enhancing attitudes to dementia amongst health professions students, indicating its potential as an educational tool. The study contributes to the growing body of evidence supporting serious games and gamification in healthcare education.

Indexed as

Attitude of Health PersonnelDementiaStudents, NursingAdultAwarenessFemaleHealth Knowledge, Attitudes, PracticeHumansMaleNorthern IrelandStudents, PharmacySurveys and QuestionnairesYoung AdultConstructivist pedagogyDementiaNurse educationPedagogical researchPharmacy educationQuantitative research methodsSerious gamesStudents

Identifiers

PMID38890662
PMCPMC11186248

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Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.