Evidence map›Paper›PMID 38883760›Full record

ArticleResearch square2024

The influence of scaffolding on intrinsic motivation and autonomous adherence to a game-based, unsupervised home rehabilitation program for people with upper extremity hemiparesis due to stroke. A randomized controlled trial.

Gerard Fluet, Qinyin Qiu, Amanda Gross, Holly Gorin, Jigna Patel, Alma Merians, Sergei Adamovich

Registry-linked trialAbstract readPreprint
In one paragraph

Article in Research square, 2024. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to trial NCT03985761 (Utilizing Gaming Mechanics to Optimize Telerehabilitation Adherence in Persons With Stroke), which is not on this map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

NCT03985761 nacompletednot on this map

Utilizing Gaming Mechanics to Optimize Telerehabilitation Adherence in Persons With Stroke

TypeinterventionalSponsorRutgers, The State University of New JerseyRan2019 to 2023Enrolled33ConditionsStrokeArmsHome Telerehabilitation using HoVRS
3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

5 · Who and what money

Authors and funding

7 authors.

Gerard FluetRutgers, The State University of New Jersey.
Qinyin QiuRutgers, The State University of New Jersey.
Amanda GrossRutgers, The State University of New Jersey.
Holly GorinRutgers, The State University of New Jersey.
Jigna PatelRutgers, The State University of New Jersey.
Alma MeriansRutgers, The State University of New Jersey.
Sergei AdamovichNew Jersey Institute of Technology.

Funding

Optimizing Hand Rehabilitation Post-Stroke Using Interactive Virtual EnvironmentsR01HD058301 · NICHD · NEW JERSEY INSTITUTE OF TECHNOLOGY · PI ADAMOVICH, SERGEI V, MERIANS, ALMA S · 2009 to 2021
$4.7M
Planning and Updating in Frontoparietal Networks for GraspingR01NS085122 · NINDS · RBHS-SCHOOL/ HEALTH RELATED PROFESSIONS · PI ADAMOVICH, SERGEI V, TUNIK, EUGENE · 2014 to 2025
$3.2M
Utilizing gaming mechanics to optimize telerehabilitation adherence in persons with strokeR15HD095403 · NICHD · RBHS-SCHOOL/ HEALTH RELATED PROFESSIONS · PI FLUET, GERARD · 2019 to 2019
$325k
NICHD NIH HHS R01 HD058301NICHD NIH HHS R15 HD095403NINDS NIH HHS R01 NS085122
6 · The paper itself

Abstract

Background: This parallel, randomized controlled trial examines intrinsic motivation, adherence and motor function improvement demonstrated by two groups of subjects that performed a twelve-week, home-based upper extremity rehabilitation program. Seventeen subjects played games presenting eight to twelve discrete levels of increasing difficulty. Sixteen subjects performed the same activities controlled by success algorithms that modify game difficulty incrementally. Methods: 33 persons 20 to 80 years of age, at least six months post stroke with moderate to mild hemiparesis were randomized using a random number generator into the two groups. They were tested using the Action Research Arm Test, Upper Extremity Fugl Meyer Assessment, Stroke Impact Scale and Intrinsic Motivation Inventory pre and post training. Adherence was measured using timestamps generated by the system. Subjects had the Home Virtual Rehabilitation System [1]systems placed in their homes and were taught to perform rehabilitation games using it. Subjects were instructed to train twenty minutes per day but were allowed to train as much as they chose. Subjects trained for twelve weeks without appointments and received intermittent support from study staff. Group outcomes were compared using ANOVA. Correlations between subject demographics and adherence, as well as motor outcome, were evaluated using Pearson Correlation Coefficients. Classification and Regression Tree (CART) models were generated to predict responders using demographics and baseline measures. Results: There were 5 dropouts and no adverse events. The main effect of time was statistically significant for four of the five clinical outcome measures. There were no significant training group by time interactions. Measures of adherence did not differ between groups. 21 subjects from both groups, demonstrated clinically important improvements in UEFMA score of at least 4.25 points. Subjects with pre training UEFMA scores below 53.5 averaged a seven-point UEFMA increase. IMI scores were stable pre to post training. Conclusions: Scaffolding did not have a meaningful impact on adherence or motor function improvement. A sparsely supervised program of game-based treatment in the home was sufficient to elicit meaningful improvements in motor function and activities of daily living. Common factors considered barriers to the utilization of telerehabilitation did not impact adherence or motor outcome. Trial registration: Clinical Trials.gov - NCT03985761, Registered June 14, 2019.

Indexed as

armhandrehabilitationserious gamesstroketelerehabilitation

Identifiers

PMID38883760
PMCPMC11177982

What OpenQuestion holds

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Registered trials

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.