ArticleDigital health
Usability of an eHealth sleep education intervention for university students.
Article in Digital health. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 4 papers.
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Who cites it
4 citing papers in PubMed.
- The Preliminary Efficacy and Feasibility of SMILE Serious Game for Adolescents and Young Adults: Protocol for Cluster Randomized Multisite Adaptive Trial Design.JMIR research protocols · 2026Article
- Laying the Foundation for an Elementary School Sleep Education Program.Children (Basel, Switzerland) · 2026Article
- Age-Specific Associations Between eHealth Literacy and Sleep Quality Among Adults: Cross-Sectional Study.Journal of medical Internet research · 2025Article
- The Role of Fatigue in the Relationship Between Sleep and Concentration Among Online College Students.International journal of environmental research and public health · 2025Article
Corrections and comments
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Authors and funding
5 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Background: It has been estimated that more than one-third of university students suffer from insomnia. Few accessible eHealth sleep education programmes exist for university students and of the ones that do exist, fewer were developed using a user-centred approach, which allows for student input to be systematically collected and utilized to provide students with a programme that they consider to be easy to use and implement and to be effective. Aims: The purpose of this study is to evaluate the usability of the Methods: Canadian undergraduate students ( Results: Average quantitative ratings were positive across user experience dimensions, ranging from 3.43 to 4.46 (out of 5). Qualitative responses indicated overall positive experiences with the programme. The only constructive feedback that met the criteria for revising the programme was to include more interactive features in Session 4. Conclusions: This study demonstrates that university students found
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