Evidence map›Paper›PMID 38834815›Full record

ArticleScientific reports2024

A 3-D interactive microbiology laboratory via virtual reality for enhancing practical skills.

Ebenezer Chitra, Siti Azreena Mubin, Vishna Devi Nadarajah, Wong Pei Se, Chew Fei Sow, Hui Meng Er, Nilesh Kumar Mitra, Vinesh Thiruchelvam, Fabian Davamani

Abstract read
In one paragraph

Article in Scientific reports, 2024. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 10 papers.

0numbers the graph read from it
0cells of the map it votes in
10citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

10 citing papers in PubMed.

  1. Article
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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

9 authors.

Ebenezer ChitraSchool of Health Sciences, International Medical University, Kuala Lumpur, Malaysia.
Siti Azreena MubinAsia Pacific University of Technology and Innovation, Kuala Lumpur, Malaysia.
Vishna Devi NadarajahSchool of Medicine, International Medical University, Kuala Lumpur, Malaysia.
Wong Pei SeSchool of Pharmacy, International Medical University, Kuala Lumpur, Malaysia.
Chew Fei SowSchool of Medicine, International Medical University, Kuala Lumpur, Malaysia.
Hui Meng ErSchool of Pharmacy, International Medical University, Kuala Lumpur, Malaysia.
Nilesh Kumar MitraSchool of Medicine, International Medical University, Kuala Lumpur, Malaysia.
Vinesh ThiruchelvamAsia Pacific University of Technology and Innovation, Kuala Lumpur, Malaysia.
Fabian DavamaniSchool of Health Sciences, International Medical University, Kuala Lumpur, Malaysia. fabian_davamani@imu.edu.my.ORCID 0000-0001-7297-5948

Funding

International Medical University Internal Research Grant. IMU 529/2021
6 · The paper itself

Abstract

Virtual Reality (VR) laboratories are a new pedagogical approach to support psychomotor skills development in undergraduate programmes to achieve practical competency. VR laboratories are successfully used to carry out virtual experiments in science courses and for clinical skills training in professional courses. This paper describes the development and evaluation of a VR-based microbiology laboratory on Head-Mounted Display (HMD) for undergraduate students. Student and faculty perceptions and expectations were collected to incorporate into the laboratory design. An interactive 3-dimensional VR laboratory with a 360° view was developed simulating our physical laboratory setup. The laboratory environment was created using Unity with the (created) necessary assets and 3D models. The virtual laboratory was designed to replicate the physical laboratory environment as suggested by the students and faculty. In this VR laboratory, six microbiology experiments on Gram staining, bacterial streaking, bacterial motility, catalase test, oxidase test and biochemical tests were placed on the virtual platform. First-year biomedical science students were recruited to evaluate the VR laboratory. Students' perception of the virtual laboratory was positive and encouraging. About 70% of the students expressed they felt safe using the VR laboratory and that it was engaging. They felt that the VR laboratory provided an immersive learning experience. They appreciated that they could repeat each experiment multiple times without worrying about mistakes or mishaps. They could personalise their learning by concentrating on the specific experiments. Our in-house VR-based microbiology laboratory was later extended to other health professions programmes teaching microbiology.

Indexed as

MicrobiologyVirtual RealityClinical CompetenceFemaleHumansLaboratoriesMaleMicrobiologyPractical skillsVirtual laboratoryVirtual reality

Identifiers

PMID38834815
PMCPMC11150509

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.