ArticleBMC medical education2024
The development of a serious game for laser applications in dentistry and the evaluation of dental students' satisfaction.
Article in BMC medical education, 2024. The graph could read no effect estimate from its abstract, so it casts no vote on the map. An erratum has been issued. Cited by 9 papers, 1 of them a synthesis that pooled it.
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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
9 citing papers in PubMed, 1 synthesis or guideline pooled it.
- Innovative Didactic Learning Formats: Have They Improved Dental Education? A Systematic Review and Meta-Analysis.International endodontic journal · 2026Pooled it
- Photobiomodulation for the management of inferior alveolar nerve paresthesia after implant surgery: A randomized clinical trial.Medicina oral, patologia oral y cirugia bucal · 2026Trial
- Impact of the Practice of Playing Video Games on Technical Skills Development in Preclinical Dental Education: Preliminary Cross-Sectional Observational Study.JMIR formative research · 2025Observational
- A watch-summarize-question gamified learning approach for oral health: learning achievement, motivation, and flossing skills.BMC oral health · 2025Article
- The effect of Er:YAG and Nd:YAG lasers and total-etch and universal adhesives on composite resin restoration microleakage.Journal of clinical and experimental dentistry · 2025Article
- Creation and evaluation of an educational escape room in paediatric dentistry.BMC medical education · 2025Article
- Effects of computer-assisted learning for removable partial denture design on learning outcomes and satisfaction.BMC medical education · 2025Article
- Perceived Enablers of and Barriers to Serious Game as Oral Histology Learning Strategy for Undergraduate Dental Students.Dentistry journal · 2024Article
- Correction: The development of a serious game for laser applications in dentistry and the evaluation of dental students' satisfaction.BMC medical education · 2024Article
Corrections and comments
- Erratum issued
Authors and funding
6 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
backgroundThis study aimed to design and implement a gamified application about the theoretical aspects of laser applications in dentistry and investigate students' satisfaction with their learning experience.
methodsAn engaging educational program named Essential Skills and Knowledge in Learning Laser (ESKILLD) was developed to teach laser applications in dentistry. The program comprises two primary components: a "Tutorial and Quiz" section and a "Games" section. Final-year dental students were tasked with installing and using this application. A 29-item validated questionnaire (Cronbach's alpha = 0.97, ICC = 0.94) was used to evaluate students' perceptions of the applications' design and functionality. The influence of participants' gender and Grade Point Average (GPA) on their satisfaction levels was examined via the student t-test and Pearson's correlation, with a significance level of 0.05.
resultsThe study had 56 participants, of which 37 were female (66.07%), and 19 were male (33.92%). The students' average GPA was 15.16 out of 20. The mean rating for ESKILLD's design and functionality was 1.39 ± 0.47 and 1.37 ± 0.46, respectively, signifying a high satisfaction level. Female students rated the application's coherence and learning perception significantly higher than their male counterparts (p < 0.05). However, gender did not significantly influence scores on other perception aspects or overall scores. Students' GPAs and their perception scores did not have a significant correlation.
conclusionsThe results indicate that the participants were generally satisfied with the game's features and attitudes towards it, which underscores the potential effectiveness of gamification in dental courses focused on laser applications.
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.