ArticleBMC psychiatry2024
The prevalence and possible risk factors of gaming disorder among adolescents in China.
Article in BMC psychiatry, 2024. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 12 papers, 1 of them a synthesis that pooled it.
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Who cites it
12 citing papers in PubMed, 1 synthesis or guideline pooled it.
- Parent‒child Relationships and Gaming Addiction: A Systematic Review and Meta-analysis.Journal of youth and adolescence · 2025Pooled it
- Integrating Yoga and Mindfulness in the Management of Internet Gaming Disorder: A Narrative Review of Current Evidence and Future Directions.Current psychiatry reports · 2026Review
- Epidemiology of adolescent gaming disorder: A 6-year population-based longitudinal study (2019-2024).European psychiatry : the journal of the Association of European Psychiatrists · 2026Article
- The association between maternal and paternal parenting styles and adolescents' overall mental problem: a longitudinal study.BMC psychology · 2026Article
- Global prevalence of internet gaming disorder in children and adolescents: a systematic review and meta-analysis.Child and adolescent psychiatry and mental health · 2026Review
- Mechanisms linking parents' education level to adolescent gaming disorder among Chinese Special School students: serial mediating effects of emotional abuse experience and psychopathy.BMC psychology · 2026Article
- Genre-Specific Gaming Addiction and Flourishing in Adolescents: Cross-Sectional Survey Study.Journal of medical Internet research · 2026Article
- Associations of psychological distress, gaming motives and internet gaming disorder in adolescents: a network analysis.Frontiers in psychiatry · 2026Article
- Intellectual-cultural orientation of family environment and adolescent depressive symptoms: the mediating role of game addiction.Frontiers in psychiatry · 2026Article
- Associations of bullying victimization with problematic internet gaming and problematic social media use among adolescents: moderators and differences.Child and adolescent psychiatry and mental health · 2025Article
- Evolving diagnosis and comorbidities of gaming disorder: Insights from psychiatry departments in five Chinese hospitals from 2018 to 2023.Journal of behavioral addictions · 2025Observational
- Impaired sleep quality mediates the relationship between internet gaming disorder and conduct problems among adolescents: a three-wave longitudinal study.Child and adolescent psychiatry and mental health · 2025Article
Corrections and comments
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Authors and funding
5 authors.
Funding
Abstract
backgroundNowadays, moderate gaming behaviors can be a pleasant and relaxing experiences among adolescents. However, excessive gaming behavior may lead to gaming disorder (GD) that disruption of normal daily life. Understanding the possible risk factors of this emerging problem would help to suggest effective at preventing and intervening. This study aimed to investigate the prevalence of GD and analyze its possible risk factors that adolescents with GD.
methodsData were collected between October 2020 and January 2021. In total, a sample of 7901 students (4080 (52%) boys, 3742 (48%) girls; aged 12-18 years) completed questionnaires regarding the Gaming-Related Behaviors Survey, Gaming Disorder Symptom Questionnaire-21 (GDSQ-21); Behavioral Inhibition System and Behavioral Activation System Scale (BIS/BAS Scale); Emotion Regulation Questionnaire (ERQ); Short-form Egna Minnenav Barndoms Uppfostran for Chinese (s-EMBU-C); and Adolescent Self-Rating Life Events Checklist (ASLEC).
resultsThe prevalence of GD was 2.27% in this adolescent sample. The GD gamers were a little bit older (i.e., a higher proportion of senior grades), more boys, with more gaming hours per week in the last 12 months, with more reward responsiveness, maternal rejecting and occurrence of negative life events (e.g., interpersonal relationships, being punished and bereavement factors).
conclusionThese possible risk factors may influence the onset of GD. Future research in clinical, public health, education and other fields should focus on these aspects for provide target prevention and early intervention strategies.
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