ArticleJournal of vision2020
Turning the (virtual) world around: Patterns in saccade direction vary with picture orientation and shape in virtual reality.
Article in Journal of vision, 2020. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 13 papers.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
13 citing papers in PubMed.
- Horizontal saccade bias results from combination of saliency anisotropies and egocentric biases.Scientific reports · 2026Article
- Rapid ensemble encoding of average scene features.Journal of vision · 2026Article
- Taking the eye-tracker out to dinner: characterizing spatial attention biases during an everyday behavior using computer vision.Scientific reports · 2025Article
- The deep past in the virtual present: developing an interdisciplinary approach towards understanding the psychological foundations of palaeolithic cave art.Scientific reports · 2023Article
- The influence of scene tilt on saccade directions is amplitude dependent.Journal of the neurological sciences · 2023Article
- Eye and head movements while encoding and recognizing panoramic scenes in virtual reality.PloS one · 2023Article
- What are the visuo-motor tendencies of omnidirectional scene free-viewing in virtual reality?Journal of vision · 2022Article
- Flipping the world upside down: Using eye tracking in virtual reality to study visual search in inverted scenes.Journal of eye movement research · 2022Article
- The importance of peripheral vision when searching 3D real-world scenes: A gaze-contingent study in virtual reality.Journal of vision · 2021Article
- Gaze During Locomotion in Virtual Reality and the Real World.Frontiers in neuroscience · 2021Article
- Visual exploration of omnidirectional panoramic scenes.Journal of vision · 2020Article
- Article
- Article
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
4 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Research investigating gaze in natural scenes has identified a number of spatial biases in where people look, but it is unclear whether these are partly due to constrained testing environments (e.g., a participant with their head restrained and looking at a landscape image framed within a computer monitor). We examined the extent to which image shape (square vs. circle), image rotation, and image content (landscapes vs. fractal images) influence eye and head movements in virtual reality (VR). Both the eyes and head were tracked while observers looked at natural scenes in a virtual environment. In line with previous work, we found a bias for saccade directions parallel to the image horizon, regardless of image shape or content. We found that, when allowed to do so, observers move both their eyes and head to explore images. Head rotation, however, was idiosyncratic; some observers rotated a lot, whereas others did not. Interestingly, the head rotated in line with the rotation of landscape but not fractal images. That head rotation and gaze direction respond differently to image content suggests that they may be under different control systems. We discuss our findings in relation to current theories on head and eye movement control and how insights from VR might inform more traditional eye-tracking studies.
Identifiers
What OpenQuestion holds
Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.