Evidence map›Paper›PMID 38736732›Full record

ArticleThe British and Irish orthoptic journal2024

The Impact on Vergence Parameters After Smartphone Gaming.

Vishal Biswas, Roshni Majumder

Abstract read
In one paragraph

Article in The British and Irish orthoptic journal, 2024. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 1 paper.

0numbers the graph read from it
0cells of the map it votes in
1citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

1 citing paper in PubMed.

  1. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

2 authors.

Vishal BiswasDepartment of Optometry, School of Allied Health Sciences, Noida International University, India.ORCID https://orcid.org/0000-0002-5076-8179
Roshni MajumderM. Optom, India.ORCID https://orcid.org/0000-0002-0307-3104

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Aims: To evaluate the impact of smartphone gaming on the vergence system of the eye. Settings and Design: A 5-month (from March 2023 to August 2023) comparative and experimental research was conducted. Materials and Methods: Eighty-two participants with a mean age of 21.98 ± 2.26 years were present in the study. Prior to assessing accommodation and vergence system characteristics, participants underwent a comprehensive eye examination. The participants were asked to play a shooting game on a smartphone for 30 minutes at a 40 cm distance. Measurements of the vergence parameters were taken before and after the activity and afterwards were compared. Statistical Analysis: Non-parametric tests were used to compare pre- and post-task measurements. The Wilcoxon signed-rank test was used to compare the variables: Negative fusional vergence (NFV), Positive fusional vergence (PFV), Near point of convergence (NPC), and Vergence Facility (VF), with the alpha error set at 5%. Results: The mean age of the participants was 21.98 ± 2.26 years. Post-task, the vergence parameters: NPC (p < 0.001), NFV for near distance (p < 0.001), PFV for near distance (p < 0.001), and VF (p < 0.001) showed significant decrease in vergence parameters. Conclusions: The study shows smartphone gaming for 30 minutes affects the vergence system, leading to binocular vision anomalies in young individuals.

Indexed as

Binocular Visionsmartphone gamingVergence

Identifiers

PMID38736732
PMCPMC11086604

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