Evidence map›Paper›PMID 38732856›Full record

ArticleSensors (Basel, Switzerland)2024

Enhancing Resilience in Biometric Research: Generation of 3D Synthetic Face Data Using Advanced 3D Character Creation Techniques from High-Fidelity Video Games and Animation.

Florian Erwin Blümel, Mathias Schulz, Ralph Breithaupt, Norbert Jung, Robert Lange

Abstract read
In one paragraph

Article in Sensors (Basel, Switzerland), 2024. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 1 paper.

0numbers the graph read from it
0cells of the map it votes in
1citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

1 citing paper in PubMed.

  1. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

5 authors.

Florian Erwin BlümelInstitute for Safety and Security Research, Bonn-Rhein-Sieg University of Applied Science, Grantham-Allee 20, 53757 Sankt Augustin, Germany.ORCID 0009-0003-8753-4346
Mathias SchulzInstitute for Safety and Security Research, Bonn-Rhein-Sieg University of Applied Science, Grantham-Allee 20, 53757 Sankt Augustin, Germany.
Ralph BreithauptFederal Office for Information Security, Heinemannstraße 11-13, 53175 Bonn, Germany.
Norbert JungInstitute for Safety and Security Research, Bonn-Rhein-Sieg University of Applied Science, Grantham-Allee 20, 53757 Sankt Augustin, Germany.
Robert LangeInstitute for Safety and Security Research, Bonn-Rhein-Sieg University of Applied Science, Grantham-Allee 20, 53757 Sankt Augustin, Germany.ORCID 0000-0002-4567-6907

Funding

Federal Office for Information Security (BSI) Biolab
6 · The paper itself

Abstract

Biometric authentication plays a vital role in various everyday applications with increasing demands for reliability and security. However, the use of real biometric data for research raises privacy concerns and data scarcity issues. A promising approach using synthetic biometric data to address the resulting unbalanced representation and bias, as well as the limited availability of diverse datasets for the development and evaluation of biometric systems, has emerged. Methods for a parameterized generation of highly realistic synthetic data are emerging and the necessary quality metrics to prove that synthetic data can compare to real data are open research tasks. The generation of 3D synthetic face data using game engines' capabilities of generating varied realistic virtual characters is explored as a possible alternative for generating synthetic face data while maintaining reproducibility and ground truth, as opposed to other creation methods. While synthetic data offer several benefits, including improved resilience against data privacy concerns, the limitations and challenges associated with their usage are addressed. Our work shows concurrent behavior in comparing semi-synthetic data as a digital representation of a real identity with their real datasets. Despite slight asymmetrical performance in comparison with a larger database of real samples, a promising performance in face data authentication is shown, which lays the foundation for further investigations with digital avatars and the creation and analysis of fully synthetic data. Future directions for improving synthetic biometric data generation and their impact on advancing biometrics research are discussed.

Indexed as

FaceVideo GamesAlgorithmsBiometric IdentificationBiometryFemaleHumansImaging, Three-DimensionalMaleReproducibility of Resultsavatarsdiversityface biometricsface datarealismresiliencesynthetic biometric data

Identifiers

PMID38732856
PMCPMC11086228

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.