Evidence map›Paper›PMID 38727544›Full record

ArticleSocial cognitive and affective neuroscience2024

The impact of acute violent videogame exposure on neurocognitive markers of empathic concern.

Mary B Ritchie, Shannon A H Compton, Lindsay D Oliver, Elizabeth Finger, Richard W J Neufeld, Derek G V Mitchell

Abstract read
In one paragraph

Article in Social cognitive and affective neuroscience, 2024. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 3 papers.

0numbers the graph read from it
0cells of the map it votes in
3citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

3 citing papers in PubMed.

  1. Article
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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

6 authors.

Mary B RitchieGraduate Program in Clinical Science and Psychopathology, Department of Psychology, University of Western Ontario, London, ON N6A 3K7, Canada.
Shannon A H ComptonBrain and Mind Institute, University of Western Ontario, London, ON N6A 3K7, Canada.
Lindsay D OliverCampbell Family Mental Health Research Institute, Centre for Addiction and Mental Health, Toronto, ON M5T 1R8, Canada.
Elizabeth FingerRobarts Institute, University of Western Ontario, London, ON N6A 3K7, Canada.
Richard W J NeufeldGraduate Program in Neuroscience, Schulich School of Medicine and Dentistry, University of Western Ontario, London, ON N6A 3K7, Canada.
Derek G V MitchellBrain and Mind Institute, University of Western Ontario, London, ON N6A 3K7, Canada.ORCID 0000-0002-5985-2801

Funding

CFREF/BrainsCAN R3994A13
6 · The paper itself

Abstract

Research examining the purported association between violent gaming and aggression remains controversial due to concerns related to methodology, unclear neurocognitive mechanisms, and the failure to adequately consider the role of individual differences in susceptibility. To help address these concerns, we used fMRI and an emotional empathy task to examine whether acute and cumulative violent gaming exposure were associated with abnormalities in emotional empathy as a function of trait-empathy. Emotional empathy was targeted given its involvement in regulating not only aggression, but also other important social functions such as compassion and prosocial behaviour. We hypothesized that violent gaming exposure increases the risk of aberrant social behaviour by altering the aversive value of distress cues. Contrary to expectations, neither behavioural ratings nor empathy-related brain activity varied as a function of violent gaming exposure. Notably, however, activation patterns in somatosensory and motor cortices reflected an interaction between violent gaming exposure and trait empathy. Thus, our results are inconsistent with a straightforward relationship between violent gaming exposure and reduced empathy. Furthermore, they highlight the importance of considering both individual differences in susceptibility and other aspects of cognition related to social functioning to best inform public concern regarding safe gaming practices.

Indexed as

EmpathyMagnetic Resonance ImagingVideo GamesAdolescentAdultAggressionBrainBrain MappingCognitionEmotionsExposure to ViolenceFemaleHumansMaleViolenceYoung Adultemotional empathyfMRIneurocognitive markersviolent gamingviolent video game

Identifiers

PMID38727544
PMCPMC11223611

What OpenQuestion holds

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LicenceCC BY
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Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.