Evidence map›Paper›PMID 38704057›Full record

ArticleNeuroImage2024

Gaming expertise induces meso‑scale brain plasticity and efficiency mechanisms as revealed by whole-brain modeling.

Carlos Coronel-Oliveros, Vicente Medel, Sebastián Orellana, Julio Rodiño, Fernando Lehue, Josephine Cruzat, Enzo Tagliazucchi, Aneta Brzezicka, Patricio Orio, Natalia Kowalczyk-Grębska and 1 more

Abstract read
In one paragraph

Article in NeuroImage, 2024. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 10 papers.

0numbers the graph read from it
0cells of the map it votes in
10citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

10 citing papers in PubMed.

  1. Article
  2. Article
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  4. Article
  5. Creative experiences and brain clocks.Nature communications · 2025
    Article
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  8. Article
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4 · The record

Corrections and comments

5 · Who and what money

Authors and funding

11 authors.

Carlos Coronel-OliverosLatin American Brain Health Institute (BrainLat), Universidad Adolfo Ibáñez, Diagonal Las Torres, Peñalolén, Santiago 2640, Chile; Global Brain Health Institute (GBHI), University of California San Francisco (UCSF), California US and Trinity College Dublin, Ireland; Centro Interdisciplinario de Neurociencia de Valparaíso (CINV), Universidad de Valparaíso, Harrington, Playa Ancha, Valparaíso 287, Chile.
Vicente MedelLatin American Brain Health Institute (BrainLat), Universidad Adolfo Ibáñez, Diagonal Las Torres, Peñalolén, Santiago 2640, Chile; Brain and Mind Centre, The University of Sydney, 94 Mallett St, Camperdown, NSW 2050, Australia; Department of Neuroscience, Universidad de Chile, Independencia 1027, Independencia, Santiago, Chile.
Sebastián OrellanaCentro Interdisciplinario de Neurociencia de Valparaíso (CINV), Universidad de Valparaíso, Harrington, Playa Ancha, Valparaíso 287, Chile.
Julio RodiñoCentro Interdisciplinario de Neurociencia de Valparaíso (CINV), Universidad de Valparaíso, Harrington, Playa Ancha, Valparaíso 287, Chile; Brain Dynamics Laboratory, Facultad de Ingeniería, Universidad de Valparaíso, General Cruz 222, Valparaíso, Chile.
Fernando LehueCentro Interdisciplinario de Neurociencia de Valparaíso (CINV), Universidad de Valparaíso, Harrington, Playa Ancha, Valparaíso 287, Chile.
Josephine CruzatLatin American Brain Health Institute (BrainLat), Universidad Adolfo Ibáñez, Diagonal Las Torres, Peñalolén, Santiago 2640, Chile.
Enzo TagliazucchiLatin American Brain Health Institute (BrainLat), Universidad Adolfo Ibáñez, Diagonal Las Torres, Peñalolén, Santiago 2640, Chile; Buenos Aires Physics Institute and Physics Department, University of Buenos Aires, Intendente Güiraldes 2160 - Ciudad Universitaria, Buenos Aires, Argentina.
Aneta BrzezickaFaculty of Psychology, SWPS University of Social Sciences and Humanities, Chodakowska 19/31, Warsaw, 03-815, Poland.
Patricio OrioCentro Interdisciplinario de Neurociencia de Valparaíso (CINV), Universidad de Valparaíso, Harrington, Playa Ancha, Valparaíso 287, Chile; Instituto de Neurociencia, Facultad de Ciencias, Universidad de Valparaíso, Gran Bretaña 1091, Playa Ancha, Valparaíso, Chile. Electronic address: patricio.orio@uv.cl.
Natalia Kowalczyk-GrębskaFaculty of Psychology, SWPS University of Social Sciences and Humanities, Chodakowska 19/31, Warsaw, 03-815, Poland. Electronic address: nkowalczyk@swps.edu.pl.
Agustín IbáñezLatin American Brain Health Institute (BrainLat), Universidad Adolfo Ibáñez, Diagonal Las Torres, Peñalolén, Santiago 2640, Chile; Global Brain Health Institute (GBHI), University of California San Francisco (UCSF), California US and Trinity College Dublin, Ireland; Cognitive Neuroscience Center (CNC), Universidad de San Andrés, Vito Dumas 284, Provincia de Buenos Aires, Argentina; Trinity College Institute of Neuroscience, Trinity College Dublin, Lloyd Building, Dublin 2, Ireland. Electronic address: agustin.ibanez@gbhi.org.

Funding

TDP-43 Loss-of-Function: Biology to BiomarkersP01AG019724 · NIA · UNIVERSITY OF PENNSYLVANIA · PI BRUCE L MILLER · 2002 to 2026
$67.2M
An automated machine learning approach to language changes in Alzheimer’s disease and frontotemporal dementia across Latino and English-speaking populationsR01AG075775 · NIA · UNIVERSITY OF CALIFORNIA, SAN FRANCISCO · PI MARIA LUISA GORNO TEMPINI, Adolfo Martin Garcia · 2023 to 2026
$7.2M
US-South American Initiative for Genetic-Neural-Behavioral Interactions in Human Neurodegenerative ResearchR01AG057234 · NIA · UNIVERSITY OF CALIFORNIA, SAN FRANCISCO · PI Claudia Duran-Aniotz, Agustin M. Ibanez · 2019 to 2026
$6.1M
NIA NIH HHS P01 AG019724NIA NIH HHS R01 AG057234NIA NIH HHS R01 AG075775
6 · The paper itself

Abstract

Video games are a valuable tool for studying the effects of training and neural plasticity on the brain. However, the underlying mechanisms related to plasticity-associated brain structural changes and their impact on brain dynamics are unknown. Here, we used a semi-empirical whole-brain model to study structural neural plasticity mechanisms linked to video game expertise. We hypothesized that video game expertise is associated with neural plasticity-mediated changes in structural connectivity that manifest at the meso‑scale level, resulting in a more segregated functional network topology. To test this hypothesis, we combined structural connectivity data of StarCraft II video game players (VGPs, n = 31) and non-players (NVGPs, n = 31), with generic fMRI data from the Human Connectome Project and computational models, to generate simulated fMRI recordings. Graph theory analysis on simulated data was performed during both resting-state conditions and external stimulation. VGPs' simulated functional connectivity was characterized by a meso‑scale integration, with increased local connectivity in frontal, parietal, and occipital brain regions. The same analyses at the level of structural connectivity showed no differences between VGPs and NVGPs. Regions that increased their connectivity strength in VGPs are known to be involved in cognitive processes crucial for task performance such as attention, reasoning, and inference. In-silico stimulation suggested that differences in FC between VGPs and NVGPs emerge in noisy contexts, specifically when the noisy level of stimulation is increased. This indicates that the connectomes of VGPs may facilitate the filtering of noise from stimuli. These structural alterations drive the meso‑scale functional changes observed in individuals with gaming expertise. Overall, our work sheds light on the mechanisms underlying structural neural plasticity triggered by video game experiences.

Indexed as

BrainConnectomeMagnetic Resonance ImagingNeuronal PlasticityVideo GamesAdultFemaleHumansMaleModels, NeurologicalNerve NetYoung AdultAttentionBrain stimulationFunctional connectivityNeural plasticityVideogamesWhole-brain modeling

Identifiers

PMID38704057
PMCPMC11875018

What OpenQuestion holds

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Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.