Evidence map›Paper›PMID 38683658›Full record

ArticleJMIR mental health2024

Digital Phenotypes for Early Detection of Internet Gaming Disorder in Adolescent Students: Explorative Data-Driven Study.

Kwangsu Cho, Minah Kim, Youngeun Cho, Ji-Won Hur, Do Hyung Kim, Seonghyeon Park, Sunghyun Park, Moonyoung Jang, Chang-Gun Lee, Jun Soo Kwon

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Article in JMIR mental health, 2024. The graph could read no effect estimate from its abstract, so it casts no vote on the map. An erratum has been issued. Cited by 7 papers.

0numbers the graph read from it
0cells of the map it votes in
7citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

7 citing papers in PubMed.

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4 · The record

Corrections and comments

5 · Who and what money

Authors and funding

10 authors.

Kwangsu Cho3R Innovation Research Center, Seoul, Republic of Korea.ORCID 0000-0003-4672-0284
Minah KimDepartment of Neuropsychiatry, Seoul National University Hospital, Seoul, Republic of Korea.ORCID 0000-0001-8668-0817
Youngeun ChoDepartment of Artificial Intelligence, Hanyang University, Ansan, Republic of Korea.ORCID 0000-0002-4534-8567
Ji-Won HurSchool of Psychology, Korea University, Seoul, Republic of Korea.ORCID 0000-0002-1939-7365
Do Hyung KimDepartment of Computer Science and Engineering, Seoul National University, Seoul, Republic of Korea.ORCID 0000-0002-1881-4323
Seonghyeon Park3R Innovation Research Center, Seoul, Republic of Korea.ORCID 0009-0001-6586-2248
Sunghyun ParkDepartment of Neuropsychiatry, Seoul National University Hospital, Seoul, Republic of Korea.ORCID 0000-0003-4414-747X
Moonyoung JangDepartment of Neuropsychiatry, Seoul National University Hospital, Seoul, Republic of Korea.ORCID 0000-0001-5332-6029
Chang-Gun LeeDepartment of Computer Science and Engineering, Seoul National University, Seoul, Republic of Korea.ORCID 0000-0001-7434-0495
Jun Soo KwonDepartment of Neuropsychiatry, Seoul National University Hospital, Seoul, Republic of Korea.ORCID 0000-0002-1060-1462

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

backgroundLimited awareness, social stigma, and access to mental health professionals hinder early detection and intervention of internet gaming disorder (IGD), which has emerged as a significant concern among young individuals. Prevalence estimates vary between 0.7% and 15.6%, and its recognition in the International Classification of Diseases, 11th Revision and Diagnostic and Statistical Manual of Mental Disorders, 5th Edition underscores its impact on academic functioning, social isolation, and mental health challenges.

objectiveThis study aimed to uncover digital phenotypes for the early detection of IGD among adolescents in learning settings. By leveraging sensor data collected from student tablets, the overarching objective is to incorporate these digital indicators into daily school activities to establish these markers as a mental health screening tool, facilitating the early identification and intervention for IGD cases.

methodsA total of 168 voluntary participants were engaged, consisting of 85 students with IGD and 83 students without IGD. There were 53% (89/168) female and 47% (79/168) male individuals, all within the age range of 13-14 years. The individual students learned their Korean literature and mathematics lessons on their personal tablets, with sensor data being automatically collected. Multiple regression with bootstrapping and multivariate ANOVA were used, prioritizing interpretability over predictability, for cross-validation purposes.

resultsA negative correlation between IGD Scale (IGDS) scores and learning outcomes emerged (r

conclusionsThe aggregated findings show a negative correlation between IGD and learning performance, highlighting the effectiveness of digital markers in detecting IGD. This underscores the importance of digital phenotyping in advancing mental health care within educational settings. As schools adopt a 1-device-per-student framework, digital phenotyping emerges as a promising early detection method for IGD. This shift could transform clinical approaches from reactive to proactive measures.

Indexed as

Early DiagnosisInternet Addiction DisorderStudentsAdolescentFemaleHumansMalePhenotypeRepublic of Koreaadolescentsdigital biomarkersdigital phenotypingdigital psychiatryearly detectionIGDinternet gaming disorderpediatric psychiatryproactive medicinesecondary schooluniversal screening

Identifiers

PMID38683658
PMCPMC11091800

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.