Evidence map›Paper›PMID 38671977›Full record

ArticleBrain sciences2024

Differential Brain Activation for Four Emotions in VR-2D and VR-3D Modes.

Chuanrui Zhang, Lei Su, Shuaicheng Li, Yunfa Fu

Abstract read
In one paragraph

Article in Brain sciences, 2024. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 2 papers.

0numbers the graph read from it
0cells of the map it votes in
2citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

2 citing papers in PubMed.

  1. Article
  2. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

4 authors.

Chuanrui ZhangFaculty of Information Engineering and Automation, Kunming University of Science and Technology, Kunming 650500, China.
Lei SuFaculty of Information Engineering and Automation, Kunming University of Science and Technology, Kunming 650500, China.ORCID 0000-0003-0210-6506
Shuaicheng LiFaculty of Information Engineering and Automation, Kunming University of Science and Technology, Kunming 650500, China.
Yunfa FuFaculty of Information Engineering and Automation, Kunming University of Science and Technology, Kunming 650500, China.

Funding

National Natural Science Foundation of China 62166021National Natural Science Foundation of China 81771926National Natural Science Foundation of China 82172058
6 · The paper itself

Abstract

Similar to traditional imaging, virtual reality (VR) imagery encompasses nonstereoscopic (VR-2D) and stereoscopic (VR-3D) modes. Currently, Russell's emotional model has been extensively studied in traditional 2D and VR-3D modes, but there is limited comparative research between VR-2D and VR-3D modes. In this study, we investigate whether Russell's emotional model exhibits stronger brain activation states in VR-3D mode compared to VR-2D mode. By designing an experiment covering four emotional categories (high arousal-high pleasure (HAHV), high arousal-low pleasure (HALV), low arousal-low pleasure (LALV), and low arousal-high pleasure (LAHV)), EEG signals were collected from 30 healthy undergraduate and graduate students while watching videos in both VR modes. Initially, power spectral density (PSD) computations revealed distinct brain activation patterns in different emotional states across the two modes, with VR-3D videos inducing significantly higher brainwave energy, primarily in the frontal, temporal, and occipital regions. Subsequently, Differential entropy (DE) feature sets, selected via a dual ten-fold cross-validation Support Vector Machine (SVM) classifier, demonstrate satisfactory classification accuracy, particularly superior in the VR-3D mode. The paper subsequently presents a deep learning-based EEG emotion recognition framework, adeptly utilizing the frequency, spatial, and temporal information of EEG data to improve recognition accuracy. The contribution of each individual feature to the prediction probabilities is discussed through machine-learning interpretability based on Shapley values. The study reveals notable differences in brain activation states for identical emotions between the two modes, with VR-3D mode showing more pronounced activation.

Indexed as

affective brain–computer interfaceaffective computingEEGemotion recognitionvirtual reality

Identifiers

PMID38671977
PMCPMC11048237

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Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.