Evidence map›Paper›PMID 38671374›Full record

ArticleBMC medical education2024

Serious game for radiotherapy training.

Jessika El Kayed, Tony Akl, Chadi Massoud, Christelle Margossian, Hadi Fayad, Georges Fares, Tony Felefly, Sandy Rihana

Abstract read
In one paragraph

Article in BMC medical education, 2024. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 5 papers.

0numbers the graph read from it
0cells of the map it votes in
5citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

5 citing papers in PubMed.

  1. Article
  2. Article
  3. Review
  4. Article
  5. Serious game for radiotherapy training.BMC medical education · 2024
    Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

8 authors.

Jessika El Kayed *Biomedical Engineering Department, Holy Spirit University of Kaslik, USEK, Jounieh, Lebanon.
Tony Akl *Biomedical Engineering Department, Holy Spirit University of Kaslik, USEK, Jounieh, Lebanon.
Chadi MassoudBiomedical Engineering Department, Holy Spirit University of Kaslik, USEK, Jounieh, Lebanon. chadimassoud@usek.edu.lb.
Christelle MargossianBiomedical Engineering Department, Holy Spirit University of Kaslik, USEK, Jounieh, Lebanon.
Hadi FayadLATIM, UBO, Bretagne, France.
Georges FaresRadiation Oncology Department, Hôtel Dieu de France Hospital, Saint Joseph University, Beirut, Lebanon.
Tony FeleflyRadiation Oncology Department, Hôtel Dieu de France Hospital, Saint Joseph University, Beirut, Lebanon.
Sandy RihanaBiomedical Engineering Department, Holy Spirit University of Kaslik, USEK, Jounieh, Lebanon. sandyrihana@usek.edu.lb.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

backgroundCancer patients are often treated with radiation, therefore increasing their exposure to high energy emissions. In such cases, medical errors may be threatening or fatal, inducing the need to innovate new methods for maximum reduction of irreversible events. Training is an efficient and methodical tool to subject professionals to the real world and heavily educate them on how to perform with minimal errors. An evolving technique for this is Serious Gaming that can fulfill this purpose, especially with the rise of COVID-19 and the shift to the online world, by realistic and visual simulations built to present engaging scenarios. This paper presents the first Serious Game for Lung Cancer Radiotherapy training that embodies Biomedical Engineering principles and clinical experience to create a realistic and precise platform for coherent training.

methodsTo develop the game, thorough 3D modeling, animation, and gaming fundamentals were utilized to represent the whole clinical process of treatment, along with the scores and progress of every player. The model's goal is to output coherency and organization for students' ease of use and progress tracking, and to provide a beneficial educational experience supplementary to the users' training. It aims to also expand their knowledge and use of skills in critical cases where they must perform crucial decision-making and procedures on patients of different cases.

resultsAt the end of this research, one of the accomplished goals consists of building a realistic model of the different equipment and tools accompanied with the radiotherapy process received by the patient on Maya 2018, including the true beam table, gantry, X-ray tube, CT Scanner, and so on. The serious game itself was then implemented on Unity Scenes with the built models to create a gamified authentic environment that incorporates the 5 main series of steps; Screening, Contouring, External Beam Planning, Plan Evaluation, Treatment, to simulate the practical workflow of an actual Oncology treatment delivery for lung cancer patients.

conclusionThis serious game provides an educational and empirical space for training and practice that can be used by students, trainees, and professionals to expand their knowledge and skills in the aim of reducing potential errors.

Indexed as

COVID-19Lung NeoplasmsVideo GamesClinical CompetenceHumansRadiation OncologySARS-CoV-2Digital healthMedical educationRadiotherapySerious gamesVMAT - Volumetric Modulated Arc Therapy

Identifiers

PMID38671374
PMCPMC11055359

What OpenQuestion holds

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LicenceCC BY
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Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.