Evidence map›Paper›PMID 38651028›Full record

ArticleAddiction & health2024

The Prevalence of Internet Gaming Disorder and its Associated Factors Among College Students in Saurashtra Region, Gujarat, India.

Yamini J Gurjar, Savani Nikita, Joshi Himalay, Jani Margi, Jadeja Rajveersinh, Jani Abhishek, Hirpara Harsh, Jambukiya Jaydip

Open access · diamondAbstract read
In one paragraph

Article in Addiction & health, 2024. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 5 papers.

0numbers the graph read from it
0cells of the map it votes in
5citing papers in PubMed
7.9field-weighted citation impact, top 3% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

5 citing papers in PubMed, 7 citations in OpenAlex.

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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

8 authors at 1 institution in 1 country.

Yamini J GurjarDepartment of Community medicine, Shantbaa medical College & general Hospital, Amreli, India.ORCID https://orcid.org/0000-0003-0180-2171
Savani NikitaDepartment of Community medicine, Swaminarayan Institue of medical Sciences and Research, kalol, Gandhinagar, India.ORCID https://orcid.org/0000-0001-9766-4169
Joshi HimalayShantbaa medical College & general Hospital, Amreli, India.ORCID https://orcid.org/0009-0004-9246-8782
Jani MargiShantbaa medical College & general Hospital, Amreli, India.ORCID https://orcid.org/0009-0008-1834-8458
Jadeja RajveersinhShantbaa medical College & general Hospital, Amreli, India.ORCID https://orcid.org/0009-0005-5096-1066
Jani AbhishekShantbaa medical College & general Hospital, Amreli, India.ORCID https://orcid.org/0009-0002-5723-4011
Hirpara HarshShantbaa medical College & general Hospital, Amreli, India.ORCID https://orcid.org/0009-0008-5412-7310
Jambukiya JaydipShantbaa medical College & general Hospital, Amreli, India.ORCID https://orcid.org/0009-0001-2493-7426
Institute of Medical Sciences · IN

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Background: Internet gaming has become popular in the last few decades; however, very few studies have been conducted on internet gaming in India. This study aimed to investigate internet gaming disorder (IGD), its prevalence, gaming behavior, and effects as well as multiple factors associated with its emergence among college students. Methods: This cross-sectional study involved a group of 150 college students. Data were collected using a semi-structured questionnaire containing the Internet Gaming Disorder Scale-Short Form (IGDS9-SF). Statistical analysis was done using Jamovi software. Findings: A total of 150 college student gamers were involved with a mean age of 18.69±0.10 years. The mean IGD score was 18.74 with a standard deviation of 0.53, while the median score was 18. The prevalence of IGD was 5.3% among the participants. The IGD prevalence was higher in male students and those whose mothers had a high school diploma or higher. Gamers who spent more than2 hours a day on games had significantly higher IGD scores ( Conclusion: Spending more time playing online games was significantly associated with a higher risk of IGD. One negative consequence of IGD is the development of physical health issues. It is important to raise awareness about the physical health consequences of excessive gaming among students, parents, institutions, and concerned authorities.

Indexed as

GamerIGDOnline gamePrevalence

Identifiers

PMID38651028
PMCPMC11032614
OpenAlexW4394975816

What OpenQuestion holds

Textmetadata
LicenceCC BY-NC
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.