ArticleAddiction & health2024
The Prevalence of Internet Gaming Disorder and its Associated Factors Among College Students in Saurashtra Region, Gujarat, India.
Article in Addiction & health, 2024. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 5 papers.
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Who cites it
5 citing papers in PubMed, 7 citations in OpenAlex.
- The Prevalence of Internet Gaming Disorder and Its Associated Factors Among University Students in Herat City, Afghanistan.Public health challenges · 2026Article
- Neuropsychological profile and social connectedness in internet gaming disorder among young adults in India.Indian journal of psychiatry · 2025Article
- The Association between Addiction to Online Games and Students' Academic Engagement: Determining the Mediating Role of Executive Function.International journal of school health · 2025Article
- The internet gaming disorder and its associated factors among college students at Imam Mohammed Ibn Saud Islamic University, Riyadh, Saudi Arabia: A cross-sectional study.Journal of family medicine and primary care · 2025Article
- Prevalence and predictors of internet gaming disorder among adolescents in Northeast India: A cross-sectional study.Industrial psychiatry journalArticle
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Authors and funding
8 authors at 1 institution in 1 country.
Funding
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Abstract
Background: Internet gaming has become popular in the last few decades; however, very few studies have been conducted on internet gaming in India. This study aimed to investigate internet gaming disorder (IGD), its prevalence, gaming behavior, and effects as well as multiple factors associated with its emergence among college students. Methods: This cross-sectional study involved a group of 150 college students. Data were collected using a semi-structured questionnaire containing the Internet Gaming Disorder Scale-Short Form (IGDS9-SF). Statistical analysis was done using Jamovi software. Findings: A total of 150 college student gamers were involved with a mean age of 18.69±0.10 years. The mean IGD score was 18.74 with a standard deviation of 0.53, while the median score was 18. The prevalence of IGD was 5.3% among the participants. The IGD prevalence was higher in male students and those whose mothers had a high school diploma or higher. Gamers who spent more than2 hours a day on games had significantly higher IGD scores ( Conclusion: Spending more time playing online games was significantly associated with a higher risk of IGD. One negative consequence of IGD is the development of physical health issues. It is important to raise awareness about the physical health consequences of excessive gaming among students, parents, institutions, and concerned authorities.
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