ArticleScientific reports2024
The design and evaluation of gamified online role-play as a telehealth training strategy in dental education: an explanatory sequential mixed-methods study.
Article in Scientific reports, 2024. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 16 papers.
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Who cites it
16 citing papers in PubMed.
- Use of virtual simulation for regenerative endodontic training: randomized controlled trial.BMC medical education · 2025Trial
- Comparison of the effectiveness of a serious game and pre-recorded lecture in diagnosis and treatment planning of oral lesions for dental students.Scientific reports · 2024Trial
- An Exploratory Evaluation of Game Experience in a Gamified Online Telehealth Learning Module.Nursing open · 2026Article
- Fostering Inductive and Deductive Learning in Oral Microbiology and Immunology With a Dual-Role Duel Card Game: Explanatory Sequential Mixed Methods Study.JMIR medical education · 2026Article
- Large language models for autism: evaluating theory of mind tasks in a gamified environment.Scientific reports · 2025Article
- Development and Evaluation of a Case-Based Serious Game for Diagnosis and Treatment Planning in Orthodontic Education: Quasi-Experimental Study.JMIR serious games · 2025Article
- Effect of digital virtual reality simulator on pre-clinical dental surgical skill training: a retrospective study.BMC medical education · 2025Article
- Development and evaluation of an augmented reality serious game to enhance 21st century skills in cultural tourism.Scientific reports · 2025Article
- Global trends in preclinical and clinical undergraduate endodontic education: A worldwide survey.Scientific reports · 2025Article
- The implementation of teledentistry training in orthodontic practice: an explanatory sequential mixed-methods study.BMC medical education · 2024Article
- The effectiveness of integrating role play into case-based learning in dental education: enhancing critical thinking and teamwork skills.BMC medical education · 2024Article
- The impact of an online gamified virtual tour on cognitive enhancement in dental practice management.Scientific reports · 2024Article
- Development and validation of the Thai Halitosis Associated Life-Quality Test (T-HALT): an evaluation of psychometric properties.BMC oral health · 2024Article
- Article
- The development of a serious game for laser applications in dentistry and the evaluation of dental students' satisfaction.BMC medical education · 2024Article
- Role of Artificial Intelligence (AI) in Patient Education and Communication in Dentistry.Cureus · 2024Review
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Authors and funding
3 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
To evaluate user perceptions and educational impact of gamified online role-play in teledentistry as well as to construct a conceptual framework highlighting how to design this interactive learning strategy, this research employed an explanatory sequential mixed-methods design. Participants were requested to complete self-perceived assessments toward confidence and awareness in teledentistry before and after participating in a gamified online role-play. They were also asked to complete a satisfaction questionnaire and participate in an in-depth interview to investigate their learning experience. The data were analyzed using descriptive statistics, paired sample t-test, one-way analysis of variance, and framework analysis. There were 18 participants who completed self-perceived assessments and satisfaction questionnaire, in which 12 of them participated in a semi-structured interview. There were statistically significant increases in self-perceived confidence and awareness after participating in the gamified online role-play (P < 0.001). In addition, the participants were likely to be satisfied with this learning strategy, where usefulness was perceived as the most positive aspect with a score of 4.44 out of 5, followed by ease of use (4.40) and enjoyment (4.03). The conceptual framework constructed from the qualitative findings has revealed five key elements in designing a gamified online role-play, including learner profile, learning settings, pedagogical components, interactive functions, and educational impact. The gamified online role-play has demonstrated its potential in improving self-perceived confidence and awareness in teledentistry. The conceptual framework developed in this research could be considered to design and implement a gamified online role-play in dental education. This research provides valuable evidence on the educational impact of gamified online role-play in teledentistry and how it could be designed and implemented in dental education. This information would be supportive for dental instructors or educators who are considering to implement teledentistry training in their practice.
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