Evidence map›Paper›PMID 38648634›Full record

ArticleJMIR serious games2024

Psychometric Properties of the Metacognitions About Online Gaming Scale in the Chinese Population and Its Relationship With Internet Gaming Disorder: Cross-Sectional Study.

Shuhong Lin, Xinxin Chen, Linxiang Tan, Zhenjiang Liao, Yifan Li, Ying Tang, Qiuping Huang, Hongxian Shen

Open access · goldAbstract read
In one paragraph

Article in JMIR serious games, 2024. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 2 papers.

0numbers the graph read from it
0cells of the map it votes in
2citing papers in PubMed
2.3field-weighted citation impact, top 12% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

2 citing papers in PubMed, 2 citations in OpenAlex.

  1. Article
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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

8 authors at 2 institutions in 1 country.

Shuhong Lin *Department of Psychiatry, Second Xiangya Hospital of Central South University, Changsha, China.ORCID https://orcid.org/0000-0001-7865-9153
Xinxin Chen *Department of Psychiatry, Second Xiangya Hospital of Central South University, Changsha, China.ORCID https://orcid.org/0000-0002-1447-2661
Linxiang TanEducation Center for Mental Health, Central South University, Changsha, China.ORCID https://orcid.org/0000-0002-4956-1066
Zhenjiang LiaoDepartment of Psychiatry, Second Xiangya Hospital of Central South University, Changsha, China.ORCID https://orcid.org/0000-0003-3949-2682
Yifan LiDepartment of Psychiatry, Second Xiangya Hospital of Central South University, Changsha, China.ORCID https://orcid.org/0000-0002-8165-6591
Ying TangDepartment of Psychiatry, Second Xiangya Hospital of Central South University, Changsha, China.ORCID https://orcid.org/0000-0001-6445-4958
Qiuping HuangSchool of Humanities and Management, Hunan University of Chinese Medicine, Changsha, China.ORCID https://orcid.org/0000-0001-6899-9736
Hongxian ShenDepartment of Psychiatry, Second Xiangya Hospital of Central South University, Changsha, China.ORCID https://orcid.org/0000-0002-1714-5084
Central South University · CNHunan University of Traditional Chinese Medicine · CN

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

backgroundMetacognitions about online gaming have been shown to be correlated with Internet Gaming Disorder (IGD). Knowledge of metacognitions about online gaming can help to understand IGD. The Metacognitions about Online Gaming Scale (MOGS) is a reliable and valid tool to measure specific metacognitions about online gaming in both adults and adolescents, which is lacking in China.

objectiveThis study was conducted to assess the psychometric properties of the Chinese version of the MOGS (C-MOGS) and its relationship with IGD in the Chinese population.

methodsA total of 772 Chinese individuals (age: mean 21.70, SD 8.81 years; age range: 13-57 years; 458/772, 59.3% male) completed a web-based questionnaire survey, including the C-MOGS and a battery of validated scales measuring IGD, gaming motives, depression, and anxiety.

resultsThrough exploratory and confirmatory factor analyses, the 3-factor structure was confirmed to have adequate model fit and internal consistency reliability (Cronbach α≥.799, Guttman split-half coefficients≥0.754). Concurrent validity of the C-MOGS was supported by its correlations with IGD (P<.001), gaming motives (P<.001), depression (P<.001), and anxiety (P<.001). Furthermore, the incremental validity analysis showed that the C-MOGS predicted 13% of the variance in IGD while controlling for gender, age, weekly gaming hours, gaming motives, depression, and anxiety.

conclusionsThis study provides evidence that the psychometric properties of the C-MOGS are appropriate and emphasizes its positive association with IGD. The C-MOGS is a reliable and valid instrument for mental health workers to assess metacognitions about online gaming in the Chinese population.

Indexed as

ChineseInternet Gaming Disordermetacognitionmetacognitions about online gamingpsychometric properties

Identifiers

PMID38648634
PMCPMC11074897
OpenAlexW4395012167

What OpenQuestion holds

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LicenceCC BY
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Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.