Evidence map›Paper›PMID 38641770›Full record

ArticleBMC medical education2024

Collaborative virtual reality environment in disaster medicine: moving from single player to multiple learners.

Laure Abensur Vuillaume, Jonathan Goffoy, Nadège Dubois, Nathacha Almoyner, Cécile Bardet, Evelyne Dubreucq, Sophie Klenkenberg, Anne-Françoise Donneau, Camille Dib, Alexandre Ghuysen and 1 more

Abstract read
In one paragraph

Article in BMC medical education, 2024. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 2 papers.

0numbers the graph read from it
0cells of the map it votes in
2citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

2 citing papers in PubMed.

  1. Review
  2. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

11 authors.

Laure Abensur VuillaumeSAMU 57, Service d'Accueil Des Urgences, CHR Metz-Thionville, Metz, France. laure.abensur-vuillaume@chr-metz-thionville.fr.
Jonathan GoffoyMedical Simulation Center, Department of Public Health, Liège University, Liege, Belgium.
Nadège DuboisMedical Simulation Center, Department of Public Health, Liège University, Liege, Belgium.
Nathacha AlmoynerService d'Accueil Des Urgences, Hôpital Saint Louis, La Rochelle, France.
Cécile BardetService d'Accueil Des Urgences, Centre Hospitalier de Niort, Niort, France.
Evelyne DubreucqService d'Accueil Des Urgences, Hôpital TENON, APHP, Paris, France.
Sophie KlenkenbergBiostatistics and Research Methods Center (B-STAT), Liège University, Liege, Belgium.
Anne-Françoise DonneauBiostatistics and Research Methods Center (B-STAT), Liège University, Liege, Belgium.
Camille DibSAMU 57, Service d'Accueil Des Urgences, CHR Metz-Thionville, Metz, France.
Alexandre GhuysenMedical Simulation Center, Department of Public Health, Liège University, Liege, Belgium.
On Behalf Societe Francophone de Pédagogie Innovante en Santé and Medical Simulation Center of ULiège

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

backgroundThe use of virtual reality (VR) in healthcare education is on the increase. In disaster medicine, it could be a solution to the cost and logistic constraints for a "full-scale" scenarios. However, VR is mainly designed for single players, which is not appropriate for the objectives pursued in disaster medicine. We decided to evaluate the educational value of using individual VR simulation in disaster medicine on a group of learners.

methodsThe VR scenario used was a reproduction of a major train crash, with 21 victims and whose objectives were START triage and first aid techniques. The sessions were carried out in multi-participant groups with different roles (active and immersed with headset, paper triage without headset, and active for communications not immersed in the headset). Their perceived self-efficacy was assessed before (T0), after (T1) and 2 months (T2) after the training. Satisfaction and confidence in learning were also measured.

resultsThe median levels of satisfaction and confidence in learning were of 21/25 and 32/40 respectively. Their perceived self-efficacy increased significantly between T0 and T1 (p < 0.001), and remained stable until T2. The different roles of participant showed no difference in terms of satisfaction, confidence in learning or changes in perceived self-efficacy. One third of the participants agreed that the number of participants had interfered with their learning. A significant negative correlation (r

conclusionsThis first experience of VR in a group setting is satisfactory and shows its positive effects. The limitations highlighted here will enable areas of improvement to be identified for the use of VR in disaster medicine, pending the development of multi-player tools. It would now be appropriate to analyse the impact of this type of simulation on learning and its retention over time.

Indexed as

Disaster MedicineVirtual RealityComputer SimulationHumansLearningTriageDisaster medicineEmergency medicineMedical simulationVirtual reality

Identifiers

PMID38641770
PMCPMC11031920

What OpenQuestion holds

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Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.