Evidence map›Paper›PMID 38632364›Full record

Trial reportScientific reports2024

Changes in concentration performance and alternating attention after short-term virtual reality training in E-athletes: a pilot study.

Maciej Lachowicz, Alina Żurek, Dariusz Jamro, Anna Serweta-Pawlik, Grzegorz Żurek

2 registry-linked trialsOpen access · goldAbstract readRandomized Controlled Trial
In one paragraph

Trial report in Scientific reports, 2024. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to 2 registered trials, which are not on this map. Cited by 17 papers, 2 of them syntheses that pooled it.

0numbers the graph read from it
0cells of the map it votes in
17citing papers in PubMed, 2 pooled it
7.8field-weighted citation impact, top 2% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

NCT07144371 nacompletednot on this mapstarted 2025, after this paper: background citation

Effects of Virtual Reality-based Cognitive and Technical Drills on Scanning and Passing Performance in Youth Football Players: a Randomized Controlled Study

TypeinterventionalSponsorKocaeli Sağlık ve Teknoloji ÜniversitesiRan2025 to 2025Enrolled22ConditionsVirtual Reality, Football, Training Study, Cognitive PerformanceArmsVirtual Reality Training Group, Standard Football Training
NCT07570693 nacompletednot on this mapstarted 2026, after this paper: background citation

The Effect of Web-Based Visual Training on Balance, Reaction Time, and Cognitive Function in Professional Esports Players

TypeinterventionalSponsorBalikesir UniversityRan2026 to 2026Enrolled30ConditionsCognitive Function, E-sports Performance, Reaction Time, BalanceArmsWeb-Based Visual Training
3 · Its place in the literature

Who cites it

17 citing papers in PubMed, 2 syntheses or guidelines pooled it, 21 citations in OpenAlex.

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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

5 authors at 2 institutions in 1 country.

Maciej Lachowicz *Department of Biostructure, Wroclaw University of Health and Sport Sciences, 51-612, Wrocław, Poland. maciej.lachowicz@awf.wroc.pl.
Alina ŻurekInstitute of Psychology, University of Wrocław, 50-137, Wrocław, Poland.
Dariusz JamroDepartment of Physical Education and Sport, General Tadeusz Kosciuszko Military University of Land Forces, 51-147, Wrocław, Poland.
Anna Serweta-PawlikDepartment of Occupational Therapy, Wroclaw University of Health and Sport Sciences, 51-612, Wrocław, Poland.
Grzegorz Żurek *Department of Biostructure, Wroclaw University of Health and Sport Sciences, 51-612, Wrocław, Poland.
University School of Physical Education in Wroclaw · PLInstitute of Psychology · PL

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

In the dynamic landscape of e-sports, where intense competitive gaming demands high cognitive abilities, concentration performance and alternating attention play a pivotal role. E-sports encompass diverse genres, each requiring specific cognitive functions. Maintaining unwavering focus is crucial, as split-second decisions can determine victory. The study explores the potential of Virtual Reality (VR) training to enhance concentration performance and alternating attention, shedding light on the importance and possibilities of optimizing cognitive abilities for e-athletes. VR training emerges as a promising intervention, offering immersive environments for cognitive exercises. The study investigates the impact of VR training on concentration performance and alternating attention in amateur e-athletes, utilizing standardized tests. A randomized controlled trial with 66 participants reveals significant improvements in the VR training group, highlighting the adaptability and plasticity of cognitive processes. The findings suggest that VR training can enhance concentration abilities, providing valuable insights for e-sports and potentially extending to other fields requiring sustained attention and rapid task-switching. The study underscores the convergence of cognitive psychology, neuroscience, and VR technology, paving the way for innovative training methodologies and advancements in e-sports performance.

Indexed as

Virtual RealityAthletesAttentionCognitionHumansPilot Projects

Identifiers

PMID38632364
PMCPMC11024211
OpenAlexW4394872270

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.