Trial reportScientific reports2024
Changes in concentration performance and alternating attention after short-term virtual reality training in E-athletes: a pilot study.
Trial report in Scientific reports, 2024. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to 2 registered trials, which are not on this map. Cited by 17 papers, 2 of them syntheses that pooled it.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Effects of Virtual Reality-based Cognitive and Technical Drills on Scanning and Passing Performance in Youth Football Players: a Randomized Controlled Study
The Effect of Web-Based Visual Training on Balance, Reaction Time, and Cognitive Function in Professional Esports Players
Who cites it
17 citing papers in PubMed, 2 syntheses or guidelines pooled it, 21 citations in OpenAlex.
- Effects of Acute and Chronic Physical Exercise on Esports Performance: A Systematic Review.Sports medicine - open · 2026Pooled it
- Exercise interventions and multidimensional cognitive function in esports players: a systematic review and meta-analysis of randomized controlled trials.Frontiers in psychology · 2026Pooled it
- The impact of psycho-physical training in esports on reaction time and decision-making in competitive athletes.BMC psychology · 2026Trial
- Psychomotor Performance in Esports Players: A Comparative Study of Visual Reaction Time and Hand-Eye Coordination.Brain sciences · 2026Article
- Beyond Performance: Cognitive Overload and Related Cognitive, Psychophysiological, and Performance States in Competitive Esports-A Scoping Review.Medical sciences (Basel, Switzerland) · 2026Article
- Investigating the Cognitive Basis of Light Training Tasks: The Role of Attention.Brain sciences · 2026Article
- Analysis of Motor and Perceptual-Cognitive Performance in Young Soccer Players: Insights into Training Experience and Biological Maturation.Sports (Basel, Switzerland) · 2026Article
- Article
- Classical back massage is associated with lower heart rate and sustained mean skin conductance during recovery after cognitive load: an exploratory controlled pilot study.Frontiers in physiology · 2026Article
- Predicting competitive outcomes in professional e-sports from 60-second pre-match voice acoustics using machine learning.Frontiers in psychology · 2026Article
- Effects of virtual reality-based cognitive and technical drills on scanning and passing performance in youth football players: a randomized controlled study.BMC sports science, medicine & rehabilitation · 2025Article
- The Impact of Open-Skill Exercises and E-Sports on Cognitive Function: A Narrative Review of Their Role in Preventing Cognitive Decline and Dementia.Brain sciences · 2025Review
- The influence of specific cognitive training in virtual reality on the inhibition of elite young ice hockey players.Frontiers in sports and active living · 2025Article
- Effects of 3DVR-haptic simulation training on cognitive functions: a functional neuroimaging pilot study using swLORETA qEEG.Frontiers in human neuroscience · 2025Article
- Amplifying Cognitive Functions in Amateur Esports Athletes: The Impact of Short-Term Virtual Reality Training on Reaction Time, Motor Time, and Eye-Hand Coordination.Brain sciences · 2024Article
- Article
- Comparison of Virtual Reality Exergames and Nature Videos on Attentional Performance: A Single-Session Study.Brain sciences · 2024Article
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
5 authors at 2 institutions in 1 country.
Funding
No grant is acknowledged in the PubMed record.
Abstract
In the dynamic landscape of e-sports, where intense competitive gaming demands high cognitive abilities, concentration performance and alternating attention play a pivotal role. E-sports encompass diverse genres, each requiring specific cognitive functions. Maintaining unwavering focus is crucial, as split-second decisions can determine victory. The study explores the potential of Virtual Reality (VR) training to enhance concentration performance and alternating attention, shedding light on the importance and possibilities of optimizing cognitive abilities for e-athletes. VR training emerges as a promising intervention, offering immersive environments for cognitive exercises. The study investigates the impact of VR training on concentration performance and alternating attention in amateur e-athletes, utilizing standardized tests. A randomized controlled trial with 66 participants reveals significant improvements in the VR training group, highlighting the adaptability and plasticity of cognitive processes. The findings suggest that VR training can enhance concentration abilities, providing valuable insights for e-sports and potentially extending to other fields requiring sustained attention and rapid task-switching. The study underscores the convergence of cognitive psychology, neuroscience, and VR technology, paving the way for innovative training methodologies and advancements in e-sports performance.
Indexed as
Identifiers
What OpenQuestion holds
Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.