Evidence map›Paper›PMID 38622471›Full record

ArticleJournal of youth and adolescence2024

Competitive Video Game Exposure Increases Aggression Through Impulsivity in Chinese Adolescents: Evidence From a Multi-Method Study.

Shuai Chen, Mingchen Wei, Xu Wang, Jinqian Liao, Jiayi Li, Yanling Liu

Abstract read
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In one paragraph

Article in Journal of youth and adolescence, 2024. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 4 papers.

0numbers the graph read from it
0cells of the map it votes in
4citing papers in PubMed
5.1field-weighted citation impact, top 5% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

4 citing papers in PubMed, 8 citations in OpenAlex.

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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

6 authors at 1 institution in 1 country.

Shuai ChenResearch Center of Mental Health Education, Faculty of Psychology, Southwest University, Beibei, Chongqing, 400715, China.ORCID http://orcid.org/0000-0002-4467-1274
Mingchen WeiResearch Center of Mental Health Education, Faculty of Psychology, Southwest University, Beibei, Chongqing, 400715, China.
Xu WangResearch Center of Mental Health Education, Faculty of Psychology, Southwest University, Beibei, Chongqing, 400715, China.
Jinqian LiaoResearch Center of Mental Health Education, Faculty of Psychology, Southwest University, Beibei, Chongqing, 400715, China.
Jiayi LiResearch Center of Mental Health Education, Faculty of Psychology, Southwest University, Beibei, Chongqing, 400715, China.
Yanling LiuResearch Center of Mental Health Education, Faculty of Psychology, Southwest University, Beibei, Chongqing, 400715, China. ssq@swu.edu.cn.
Southwest University · CN

Funding

Humanities and Social Science Fund of Ministry of Education of China 23XJA190002
6 · The paper itself

Abstract

It is widely known controversies about the results of violent video game increase aggression. However, the role of competitive video games, has received less research attention, and the underlying mechanisms of their influence are unknown. This study aimed to expand the existing literature by systematically exploring the effects of competitive video game exposure on adolescent aggression and the mediating role of impulsivity. In so doing, three types of studies (collectively N = 2919, mean age varied from 13.75 to 15.44 years, with a balanced gender) combining cross-sectional, experimental, and longitudinal approaches, were conducted. The findings consistently show that competitive video game exposure increased adolescents' aggression and impulsivity. Also, impulsivity mediated the correlation and long-term effect of competitive video game exposure on aggression. However, the experimental study did not confirm the short-term mediating effect of impulsivity, which may be related to the type of aggression measured in the study. The results indicate that competitive video game exposure is an important antecedent factor for adolescent aggression, and impulsivity is the key underlying mechanism.

Indexed as

Adolescent BehaviorAggressionCompetitive BehaviorImpulsive BehaviorVideo GamesAdolescentChinaCross-Sectional StudiesEast Asian PeopleFemaleHumansLongitudinal StudiesMaleAdolescentsAggressionCompetitive video game exposureImpulsivityMediatingMulti-methods

Identifiers

PMID38622471
OpenAlexW4394822246

What OpenQuestion holds

Textmetadata
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.