Evidence map›Paper›PMID 38596860›Full record

ArticleJMIR aging2024

A Serious Game for Cognitive Stimulation of Older People With Mild Cognitive Impairment: Design and Pilot Usability Study.

Juan Francisco Ortega Morán, J Blas Pagador, Vicente Gilete Preciado, José Luis Moyano-Cuevas, Trinidad Rodríguez Domínguez, Marta Santurino Muñoz, Francisco M Sánchez Margallo

Open access · goldAbstract read
In one paragraph

Article in JMIR aging, 2024. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 7 papers.

0numbers the graph read from it
0cells of the map it votes in
7citing papers in PubMed
10.4field-weighted citation impact, top 2% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

7 citing papers in PubMed, 12 citations in OpenAlex.

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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

7 authors at 2 institutions in 1 country.

Juan Francisco Ortega MoránCentro de Cirugía de Mínima Invasión Jesús Usón, Cáceres, Spain.ORCID 0000-0002-0287-5498
J Blas PagadorCentro de Cirugía de Mínima Invasión Jesús Usón, Cáceres, Spain.ORCID 0000-0002-4382-5075
Vicente Gilete PreciadoORCID 0000-0002-3012-6558
José Luis Moyano-CuevasCentro de Cirugía de Mínima Invasión Jesús Usón, Cáceres, Spain.ORCID 0000-0002-2712-1051
Trinidad Rodríguez DomínguezRobolab, FENTO, Universidad de Extremadura, Cáceres, Spain.ORCID 0000-0001-7594-0011
Marta Santurino MuñozRobolab, FENTO, Universidad de Extremadura, Cáceres, Spain.ORCID 0000-0002-2450-1147
Francisco M Sánchez MargalloCentro de Cirugía de Mínima Invasión Jesús Usón, Cáceres, Spain.ORCID 0000-0003-2138-988X
Centro de Cirugía de Mínima Invasión Jesús Usón · ESUniversidad de Extremadura · ES

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Background: Cognitive stimulation of older people helps prevent, and even treat, age-related diseases, such as mild cognitive impairment. Playing games reduces the probability of experiencing this pathology, which is related to the loss of the ability to carry out some instrumental activities of daily living. Objective: This work describes the design and development of a serious game for the cognitive stimulation of older people, with exercises related to the daily life task of shopping. A pilot study for its preliminary usability validation is also presented. Methods: The designed serious game includes 4 exercises consisting of shopping in a hypermarket, ordering products, making payments, and organizing the purchase, thus dealing with the most frequent cognitive problems of older people associated with episodic declarative memory, naming, calculation, and organization, respectively. Results: A total of 19 older people participated in the pilot study for the usability validation of the serious game. They indicated that they like the aesthetic and interesting topic of the game. They reported that it provides a high level of entertainment and could be useful in daily life for mental stimulation. The participants found the serious game to be intuitive, but the ease of use and readability of the instructions could be improved. Conclusions: This study suggests that the innovative serious game developed could be accepted by older people for their cognitive stimulation to prevent or treat mild cognitive impairment, although a long-term intervention study should be performed as future work. Its ecological validity design, with everyday tasks, adaptable levels of difficulty, and motivational mechanisms, is a differentiating factor compared to similar serious games.

Indexed as

Activities of Daily LivingCognitive DysfunctionAgedCognitionExercise TherapyHumansPilot Projectsactivities of daily livingcognitive stimulationdesignecological validitymild cognitive impairmentolder peoplepilot studyserious gameshopping

Identifiers

PMID38596860
PMCPMC11007382
OpenAlexW4388199045

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.