ArticleInteractive journal of medical research2024
Gamification and Oral Health in Children and Adolescents: Scoping Review.
Article in Interactive journal of medical research, 2024. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 16 papers, 2 of them syntheses that pooled it.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
16 citing papers in PubMed, 2 syntheses or guidelines pooled it, 15 citations in OpenAlex.
- The Application of Gamification in Children's Oral Health Management: Systematic Review.Journal of medical Internet research · 2025Pooled it
- Bridging smiles: AI-driven dental health awareness for the next gen-a systematic review.Frontiers in dental medicine · 2025Pooled it
- Development and evaluation of the effectiveness of a gamified oral health promotion app-happy teeth- in schoolchildren: a randomized controlled trial.BMC oral health · 2025Trial
- Innovations using digital technologies for periodontal diagnosis and prognosis: a narrative review.Acta odontologica Scandinavica · 2026Review
- Effect of Continuous Nursing Based on IKAP Theory on Periodontal Indicators and Self-Management Ability of Patients With Periodontal Disease.International dental journal · 2026Review
- Mobile Applications for Oral Health Promotion in Adolescents: Efficacy, Challenges and Opportunities-A Comprehensive Review.Dentistry journal · 2026Review
- Effectiveness of Mobile Health Applications Compared to Conventional Motivational Interviewing in Improving Toothbrushing Duration and Its Impact on Dental Caries Among 6-12-year-old Children: 12-month Randomized Controlled Trial.International journal of clinical pediatric dentistry · 2026Article
- mHealth-Based Gamification Interventions to Promote Health Among Older Adults: Scoping Review.JMIR mHealth and uHealth · 2026Article
- GUM: Gum Understanding Mission-A Serious Game to Improve Periodontitis Literacy Among University Students.Dentistry journal · 2026Article
- Children's Drawings as a Tool to Explore the Emotional Experience of Migrant Children in Dental Care: A Qualitative Study in Italy.Children (Basel, Switzerland) · 2026Article
- What do we know about elite athlete oral health?British dental journal · 2026Review
- Review
- Factors affecting health promotion behavior of school-aged children in South Korea: a cross-sectional study.Child health nursing research · 2025Article
- The Impact of Mobile Applications on Improving Oral Hygiene Knowledge and Skills of Adolescents: A Scoping Review.Journal of clinical medicine · 2025Review
- Monitoring oral health remotely: ethical considerations when using AI among vulnerable populations.Frontiers in oral health · 2025Article
- Impact of a Novel Oral Health Tracker cum Motivator Versus Conventional Education on Oral Health Behavior Among 10- to 15-Year-Old School Children in Lucknow: A Single-Blinded, Parallel Design-A Randomized Controlled Trial.Journal of International Society of Preventive & Community DentistryArticle
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
8 authors at 3 institutions in 3 countries.
Funding
No grant is acknowledged in the PubMed record.
Abstract
backgroundOral health is a determinant of overall well-being and quality of life. Individual behaviors, such as oral hygiene and dietary habits, play a central role in oral health. Motivation is a crucial factor in promoting behavior change, and gamification offers a means to boost health-related knowledge and encourage positive health behaviors.
objectiveThis study aims to evaluate the impact of gamification and its mechanisms on oral health care of children and adolescents.
methodsA systematic search covered multiple databases: PubMed/MEDLINE, PsycINFO, the Cochrane Library, ScienceDirect, and LILACS. Gray literature, conference proceedings, and WHOQOL internet resources were considered. Studies from January 2013 to December 2022 were included, except for PubMed/MEDLINE, which was searched until January 2023. A total of 15 studies were selected following PRISMA (Preferred Reporting Items for Systematic Reviews and Meta-Analyses) guidelines. The eligibility criteria were peer-reviewed, full-text, and empirical research related to gamification in oral health care, reports of impact, and oral health care outcomes. The exclusion criteria encompassed duplicate articles; unavailable full texts; nonoriginal articles; and non-digital game-related, non-oral health-related, and protocol studies. Selected studies were scrutinized for gamification mechanisms and outcomes. Two main questions were raised: "Does gamification in oral health care impact oral health?" and "Does oral health care gamification enhance health promotion and literacy?" The PICO (Patient, Intervention, Comparison, Outcome) framework guided the scoping review.
resultsInitially, 617 records were obtained from 5 databases and gray literature sources. After applying exclusion criteria, 15 records were selected. Sample size in the selected studies ranged from 34 to 190 children and adolescents. A substantial portion (11/15, 73%) of the studies discussed oral self-care apps supported by evidence-based oral health. The most clearly defined data in the apps were "brushing time" (11/11, 100%) and "daily amount brushing" (10/11, 91%). Most studies (11/15, 73%) mentioned oral health care behavior change techniques and included "prompt intention formation" (11/26, 42%), "providing instructions" (11/26, 42%), "providing information on the behavior-health link" (10/26, 38%), "providing information on consequences" (9/26, 35%), "modeling or demonstrating behavior" (9/26, 35%), "providing feedback on performance" (8/26, 31%), and "providing contingent rewards" (8/26, 31%). Furthermore, 80% (12/15) of the studies identified game design elements incorporating gamification features in oral hygiene applications. The most prevalent gamification features were "ideological incentives" (10/12, 83%) and "goals" (9/16, 56%), which were found in user-specific and challenge categories, respectively.
conclusionsGamification in oral health care shows potential as an innovative approach to promote positive health behaviors. Most studies reported evidence-based oral health and incorporated oral health care behavior change techniques.
Indexed as
Identifiers
What OpenQuestion holds
Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.