Evidence map›Paper›PMID 38553053›Full record

Trial reportBMJ open2024

Mixed-methods feasibility outcomes for a novel ACT-based video game 'ACTing Minds' to support mental health.

Tom C Gordon, Andrew H Kemp, Darren J Edwards

2 registry-linked trialsAbstract readClinical Trial
In one paragraph

Trial report in BMJ open, 2024. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to 2 registered trials, which are not on this map. Cited by 1 paper.

0numbers the graph read from it
0cells of the map it votes in
1citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

NCT04566042 nacompletednot on this map

A Novel ACT-based Video Game to Support Mental Health Through Embedded Learning: A Mixed-methods Feasibility Study Protocol

TypeinterventionalSponsorSwansea UniversityRan2021 to 2022Enrolled29ConditionsDepression, Anxiety, Stress, Emotional, Quality of LifeArmsAcceptance and commitment therapy video game
NCT07272096 nacompletednot on this mapstarted 2025, after this paper: background citation

Randomised Controlled Trial for a Novel ACT-based Videogame 'ACTing Minds' to Support Mental Health

TypeinterventionalSponsorSwansea UniversityRan2025 to 2025Enrolled302ConditionsDepression, Anxiety, Stress (Psychology), Psychological FlexibilityArmsACTing Minds (ACT videogame), Monument Valley (mobile, neutral control)
3 · Its place in the literature

Who cites it

1 citing paper in PubMed.

  1. Trial
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

3 authors.

Tom C GordonSchool of Psychology, Swansea University, Swansea, UK.
Andrew H KempSchool of Psychology, Swansea University, Swansea, UK.ORCID 0000-0003-1146-3791
Darren J EdwardsDepartment of Public Health, Swansea University, Swansea, UK D.J.Edwards@swansea.ac.uk.ORCID 0000-0002-2143-1198

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

objectivesTo determine the feasibility and acceptability of 'ACTing Minds', a novel single-player adventure video game based on acceptance and commitment therapy (ACT).

designA single-arm, mixed-methods repeated measures feasibility study.

settingIntervention and questionnaires were completed at home by participants. Semistructured interviews were also conducted at home via the Zoom platform.

participantsThirty-six participants were recruited into the study, 29 completed all phases of the feasibility design. Eligibility criteria required participants to be over the age of 18 and self-reporting experiencing ongoing depression, anxiety or stress.

interventionParticipants completed a single session of the 'ACTing Minds' video game, lasting approximately 1 hour, designed to educate users on key principles from ACT. PRIMARY OUTCOME MEASURES: Participant recruitment and retention, questionnaire completion, long-term intervention adherence and acceptability of the intervention. Reflexive thematic analysis was conducted on semistructured interviews run immediately postintervention and 3 weeks later. SECONDARY OUTCOME MEASURES: Measures of depression, anxiety, stress, psychological flexibility, social connectedness and well-being were assessed at baseline, immediately following intervention completion, and after a 3-week follow-up period. We used a standardised battery of questionnaires. PRIMARY

resultsTwenty-nine participants completed the study. A reflexive thematic analysis indicated that participants responded positively to the intervention and the study at all stages. Themes reflect participants' desire for an engaging therapeutic experience, use of game for exploring emotions, as well as their perspectives on how they had applied their learning to the real world. SECONDARY

resultsQuantitative results indicated small to large effect sizes associated with decreases in depression (ηp2 = 0.011), anxiety (ηp2 = 0.096) and stress (ηp2 = 0.108), and increases in psychological flexibility (ηp2 = 0.060), social connectedness (ηp2 = 0.021), well-being (ηp2 = 0.011) and participation in usual activities (ηp2 = .307).

conclusionsImplementation of the 'ACTing Minds' intervention is warranted, based on both qualitative and quantitative outcomes. TRIAL REGISTRATION NUMBER: NCT04566042 ClinicalTrials.gov.

Indexed as

Acceptance and Commitment TherapyVideo GamesAdultAnxietyFeasibility StudiesHumansMental HealthDepression & mood disordersHealth EducationMENTAL HEALTH

Identifiers

PMID38553053
PMCPMC10982759

What OpenQuestion holds

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LicenceCC BY
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Registered trials

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.