Evidence map›Paper›PMID 38549054›Full record

ArticleBMC psychiatry2024

Examining the relationship between non-suicidal self-harm and suicidality within the past 12-months and gaming problems in Norwegian full-time students.

Tony Leino, Turi Reiten Finserås, Jens Christoffer Skogen, Ståle Pallesen, Joakim Hellumbråten Kristensen, Rune Aune Mentzoni, Børge Sivertsen

Open access · goldAbstract read
In one paragraph

Article in BMC psychiatry, 2024. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 5 papers, 1 of them a synthesis that pooled it.

0numbers the graph read from it
0cells of the map it votes in
5citing papers in PubMed, 1 pooled it
12.5field-weighted citation impact, top 2% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

5 citing papers in PubMed, 1 synthesis or guideline pooled it, 11 citations in OpenAlex.

  1. Pooled it
  2. Article
  3. Article
  4. Article
  5. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

7 authors at 4 institutions in 1 country.

Tony LeinoDepartment of Psychosocial Science, University of Bergen, Bergen, 5015, Norway. Tony.Leino@uib.no.
Turi Reiten FinseråsDepartment of Health Promotion, Norwegian Institute of Public Health, Bergen, 5015, Norway.
Jens Christoffer SkogenDepartment of Health Promotion, Norwegian Institute of Public Health, Bergen, 5015, Norway.
Ståle PallesenDepartment of Psychosocial Science, University of Bergen, Bergen, 5015, Norway.
Joakim Hellumbråten KristensenDepartment of Psychosocial Science, University of Bergen, Bergen, 5015, Norway.
Rune Aune MentzoniDepartment of Psychosocial Science, University of Bergen, Bergen, 5015, Norway.
Børge SivertsenDepartment of Health Promotion, Norwegian Institute of Public Health, Bergen, 5015, Norway.
University of Bergen · NONorwegian Institute of Public Health · NOStavanger University Hospital · NOWestern Norway Regional Health Authority · NO

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

backgroundAlthough gaming problems are associated with poor mental health, few population-based studies have examined its association with self-harm and suicidality. This study investigates the association between gaming problems, non-suicidal self-harm and suicidality within the past year, stratified by sex among Norwegian full-time students.

methodsData derived from the Norwegian Students' Health and Wellbeing Study 2022 (N = 59,544). The respondents were categorized into non-gamers, recreational gamers, engaged gamers, problematic gamers, and addicted gamers based on the Game Addiction Scale for Adolescents. Log-link binomial regression models, stratified by sex, adjusted for age, were used to estimate the risk ratio of non-suicidal self-harm (ideation and behavior) and suicidal behaviors (ideation and attempt) across different levels of gaming problems.

resultsAmong females, the risk of non-suicidal self-harm and suicidal ideation increased from non-gamer to problem gamer, with no differences between problem and addicted gamers. Among males, the risk of non-suicidal self-harm increased from non-gamers to engaged gamers, but no differences were observed between engaged, problematic, and addicted gamers. No sex × gaming category interaction was observed for suicide attempts. Engaged and addicted gamers had higher risks of suicide attempt than non-gamers and recreational gamers.

conclusionsGaming problems are associated with increased risk of non-suicidal self-harm and suicidal ideation among females. Among males, no differences were observed between engaged, problem and addicted gamers. The results highlight sex when studying health related outcomes and their association to level of gaming problems. Longitudinal studies are warranted to uncover the temporal mechanisms between IGD, non-suicidal self-harm and suicidality.

Indexed as

Behavior, AddictiveSuicideVideo GamesAdolescentFemaleHumansMaleStudentsSuicidal IdeationEngaged gamersInternet gaming disorderNon-suicidal self-harmSexSuicidalityYoung adults

Identifiers

PMID38549054
PMCPMC10976819
OpenAlexW4393261737

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.