Evidence map›Paper›PMID 38541303›Full record

ArticleInternational journal of environmental research and public health2024

Othering Older People's Housing: Gaming Ageing to Support Future-Planning.

Vikki McCall, Alasdair C Rutherford, Alison Bowes, Sadhana Jagannath, Mary Njoki, Martin Quirke, Catherine M Pemble, Melanie Lovatt, Lisa Davison, Katie Maginn and 3 more

Open access · goldAbstract read
In one paragraph

Article in International journal of environmental research and public health, 2024. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
3.4field-weighted citation impact, top 9% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed, 2 citations in OpenAlex.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

13 authors at 1 institution in 1 country.

Vikki McCallFaculty of Social Sciences, University of Stirling, Stirling FK9 4LA, UK.ORCID 0000-0002-4105-406X
Alasdair C RutherfordFaculty of Social Sciences, University of Stirling, Stirling FK9 4LA, UK.
Alison BowesFaculty of Social Sciences, University of Stirling, Stirling FK9 4LA, UK.
Sadhana JagannathFaculty of Social Sciences, University of Stirling, Stirling FK9 4LA, UK.
Mary NjokiFaculty of Social Sciences, University of Stirling, Stirling FK9 4LA, UK.
Martin QuirkeFaculty of Social Sciences, University of Stirling, Stirling FK9 4LA, UK.ORCID 0000-0001-8803-1466
Catherine M PembleFaculty of Social Sciences, University of Stirling, Stirling FK9 4LA, UK.
Melanie LovattFaculty of Social Sciences, University of Stirling, Stirling FK9 4LA, UK.ORCID 0000-0002-0185-6199
Lisa DavisonFaculty of Social Sciences, University of Stirling, Stirling FK9 4LA, UK.
Katie MaginnFaculty of Social Sciences, University of Stirling, Stirling FK9 4LA, UK.
Pat ScruttonFaculty of Social Sciences, University of Stirling, Stirling FK9 4LA, UK.
Ro PengellyFaculty of Social Sciences, University of Stirling, Stirling FK9 4LA, UK.
Joan GibsonFaculty of Social Sciences, University of Stirling, Stirling FK9 4LA, UK.
University of Stirling · GB

Funding

Economic and Social Research Council ES/V016059/1
6 · The paper itself

Abstract

The 'othering' of ageing is linked to an integrated process of ageism and hinders planning for the future for both individuals and practitioners delivering housing and health services. This paper aims to explore how creative interventions can help personalise, exchange knowledge and lead to system changes that tackle the 'othering' of ageing. The Designing Homes for Healthy Cognitive Ageing (DesHCA) project offers new and creative insights through an innovative methodology utilising 'serious games' with a co-produced tool called 'Our House' that provides insights into how to deliver housing for older people for ageing well in place. In a series of playtests with over 128 people throughout the UK, the findings show that serious games allow interaction, integration and understanding of how ageing affects people professionally and personally. The empirical evidence highlights that the game mechanisms allowed for a more in-depth and nuanced consideration of ageing in a safe and creative environment. These interactions and discussions enable individuals to personalise and project insights to combat the 'othering' of ageing. However, the solutions are restrained as overcoming the consequences of ageism is a societal challenge with multilayered solutions. The paper concludes that serious gaming encourages people to think differently about the concept of healthy ageing-both physically and cognitively-with the consideration of scalable and creative solutions to prepare for ageing in place.

Indexed as

HousingVideo GamesAgedAgingHumansIndependent Livingageing in placeco-productionhealthy ageinginclusive designserious games

Identifiers

PMID38541303
PMCPMC10969949
OpenAlexW4392454666

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.