Evidence map›Paper›PMID 38482366›Full record

ArticleAccess microbiology2024

Gamification as a tool to teach key concepts in microbiology to bachelor-level students in biology: a case study using microbial interactions and soil functioning.

Aislinn Estoppey, Camille Tinguely, Melissa Cravero, Estelle Blandenier, Lucie Brand, Julien Court, Marie Zaninetti, Saskia Bindschedler, Pilar Junier

Abstract readCase Reports
In one paragraph

Article in Access microbiology, 2024. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 3 papers.

0numbers the graph read from it
0cells of the map it votes in
3citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

3 citing papers in PubMed.

  1. Article
  2. Article
  3. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

9 authors.

Aislinn EstoppeyLaboratory of Microbiology, University of Neuchâtel, Rue Emile-Argand 11, CH-2000, Neuchâtel, Switzerland.
Camille TinguelyLaboratory of Microbiology, University of Neuchâtel, Rue Emile-Argand 11, CH-2000, Neuchâtel, Switzerland.
Melissa CraveroLaboratory of Microbiology, University of Neuchâtel, Rue Emile-Argand 11, CH-2000, Neuchâtel, Switzerland.
Estelle BlandenierLaboratory of Microbiology, University of Neuchâtel, Rue Emile-Argand 11, CH-2000, Neuchâtel, Switzerland.
Lucie BrandLaboratory of Microbiology, University of Neuchâtel, Rue Emile-Argand 11, CH-2000, Neuchâtel, Switzerland.
Julien CourtLaboratory of Microbiology, University of Neuchâtel, Rue Emile-Argand 11, CH-2000, Neuchâtel, Switzerland.
Marie ZaninettiLaboratory of Microbiology, University of Neuchâtel, Rue Emile-Argand 11, CH-2000, Neuchâtel, Switzerland.
Saskia BindschedlerLaboratory of Microbiology, University of Neuchâtel, Rue Emile-Argand 11, CH-2000, Neuchâtel, Switzerland.
Pilar JunierLaboratory of Microbiology, University of Neuchâtel, Rue Emile-Argand 11, CH-2000, Neuchâtel, Switzerland.ORCID https://orcid.org/0000-0002-8618-3340

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Microbiology is a difficult topic to teach given that the objects of study are mostly invisible to the learner. The majority of university students beginning their training in biology are more interested in natural objects that can be seen with the naked eye. Nonetheless, micro-organisms are key components of the biosphere and a good microbiological background is required for a thorough training in natural sciences. Lectures are still a common teaching format in universities. However, it is a passive learning format and no longer considered the most adequate approach in most teaching situations. Instead, alternatives consisting of more active teaching formats have been recognized to better motivate students to acquire and consolidate knowledge. In addition, transferable skills, such as effective communication, critical thinking and time management, are acquired simultaneously. A similar engagement can be obtained using games as part of the teaching experience. In this study, we designed a card game to teach key concepts in basic bacteriology and mycology to bachelor-level students. The first task consists of creating and designing microbial characters based on a list of species. This proved very useful for second-year bachelor students in terms of grasping concepts such as cell morphologies, taxonomy and life cycles. In the second task, third-year students used the characters created in the second-year class to develop a game based on an ecological function, namely forest litter degradation. In addition, they also considered experimental validation of the microbial activities and incorporated knowledge acquired in other fields.

Indexed as

archaeabacteriafungigamificationlitter degradationsoil functioning

Identifiers

PMID38482366
PMCPMC10928398

What OpenQuestion holds

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LicenceCC BY
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Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.