ArticleFrontiers in human neuroscience2024
A method for synchronized use of EEG and eye tracking in fully immersive VR.
Article in Frontiers in human neuroscience, 2024. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 6 papers.
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Who cites it
6 citing papers in PubMed.
- The Phase-Amplitude Coupling Induced by Drug Cues in Individuals With Methamphetamine Use Disorder During Withdrawal.Brain and behavior · 2026Article
- Beyond one-size-fits-all: sensory regulation and age-specific design in pediatric healthcare environments.Frontiers in pediatrics · 2026Article
- Article
- The fundamentals of eye tracking part 4: Tools for conducting an eye tracking study.Behavior research methods · 2025Article
- Tri-manual interaction in hybrid BCI-VR systems: integrating gaze, EEG control for enhanced 3D object manipulation.Frontiers in neurorobotics · 2025Article
- NeuroGaze: a hybrid EEG and eye-tracking brain-computer interface for hands-free interaction in virtual reality.Frontiers in human neuroscience · 2025Article
Corrections and comments
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Authors and funding
8 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
This study explores the synchronization of multimodal physiological data streams, in particular, the integration of electroencephalography (EEG) with a virtual reality (VR) headset featuring eye-tracking capabilities. A potential use case for the synchronized data streams is demonstrated by implementing a hybrid steady-state visually evoked potential (SSVEP) based brain-computer interface (BCI) speller within a fully immersive VR environment. The hardware latency analysis reveals an average offset of 36 ms between EEG and eye-tracking data streams and a mean jitter of 5.76 ms. The study further presents a proof of concept brain-computer interface (BCI) speller in VR, showcasing its potential for real-world applications. The findings highlight the feasibility of combining commercial EEG and VR technologies for neuroscientific research and open new avenues for studying brain activity in ecologically valid VR environments. Future research could focus on refining the synchronization methods and exploring applications in various contexts, such as learning and social interactions.
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.