Evidence map›Paper›PMID 38467699›Full record

ArticleScientific reports2024

Stress affects navigation strategies in immersive virtual reality.

Apurv Varshney, Mitchell E Munns, Justin Kasowski, Mantong Zhou, Chuanxiuyue He, Scott T Grafton, Barry Giesbrecht, Mary Hegarty, Michael Beyeler

Open access · goldAbstract read
In one paragraph

Article in Scientific reports, 2024. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 8 papers.

0numbers the graph read from it
0cells of the map it votes in
8citing papers in PubMed
2.2field-weighted citation impact, top 13% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

8 citing papers in PubMed, 11 citations in OpenAlex.

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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

9 authors at 1 institution in 1 country.

Apurv Varshney *Department of Computer Science, University of California, Santa Barbara, CA, USA.
Mitchell E Munns *Department of Psychological and Brain Sciences, University of California, Santa Barbara, CA, USA. mitchmunns@ucsb.edu.
Justin KasowskiInterdepartmental Graduate Program in Dynamical Neuroscience, University of California, Santa Barbara, CA, USA.
Mantong ZhouDepartment of Psychological and Brain Sciences, University of California, Santa Barbara, CA, USA.
Chuanxiuyue HeDepartment of Psychological and Brain Sciences, University of California, Santa Barbara, CA, USA.
Scott T GraftonDepartment of Psychological and Brain Sciences, University of California, Santa Barbara, CA, USA.
Barry GiesbrechtDepartment of Psychological and Brain Sciences, University of California, Santa Barbara, CA, USA.
Mary HegartyDepartment of Psychological and Brain Sciences, University of California, Santa Barbara, CA, USA.
Michael BeyelerDepartment of Computer Science, University of California, Santa Barbara, CA, USA.
University of California, Santa Barbara · US

Funding

U.S. Army Research Office W911NF-19-D-0001
6 · The paper itself

Abstract

There are known individual differences in both the ability to learn the layout of novel environments and the flexibility of strategies for navigating known environments. However, it is unclear how navigational abilities are impacted by high-stress scenarios. Here we used immersive virtual reality (VR) to develop a novel behavioral paradigm to examine navigation under dynamically changing situations. We recruited 48 participants (24 female; ages 17-32) to navigate a virtual maze (7.5 m × 7.5 m). Participants learned the maze by moving along a fixed path past the maze's landmarks (paintings). Subsequently, participants experienced either a non-stress condition, or a high-stress condition tasking them with navigating the maze. In the high-stress condition, their initial path was blocked, the environment was darkened, threatening music was played, fog obstructed more distal views of the environment, and participants were given a time limit of 20 s with a countdown timer displayed at the top of their screen. On trials where the path was blocked, we found self-reported stress levels and distance traveled increased while trial completion rate decreased (as compared to non-stressed control trials). On unblocked stress trials, participants were less likely to take a shortcut and consequently navigated less efficiently compared to control trials. Participants with more trait spatial anxiety reported more stress and navigated less efficiently. Overall, our results suggest that navigational abilities change considerably under high-stress conditions.

Indexed as

Spatial NavigationStress, PhysiologicalVirtual RealityAdolescentAdultFemaleHumansIndividualityMaleMaze LearningYoung Adult

Identifiers

PMID38467699
PMCPMC10928118
OpenAlexW4392640954

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.