Evidence map›Paper›PMID 38433417›Full record

ArticlePsychiatry investigation2024

The Effect of Time Spent on Online Gaming on Problematic Game Use in Male: Moderating Effects of Loneliness, Living Alone, and Household Size.

Kyeongwoo Park, Hyein Chang, Jin Pyo Hong, Myung Hyun Kim, Sohee Park, Jin Young Jung, Dahae Kim, Bong-Jin Hahm, Ji Hyun An

Abstract read
In one paragraph

Article in Psychiatry investigation, 2024. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 1 paper.

0numbers the graph read from it
0cells of the map it votes in
1citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

1 citing paper in PubMed.

  1. Review
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

9 authors.

Kyeongwoo ParkDepartment of Psychology, Sungkyunkwan University, Seoul, Republic of Korea.
Hyein ChangDepartment of Psychology, Sungkyunkwan University, Seoul, Republic of Korea.
Jin Pyo HongDepartment of Psychiatry, Sungkyunkwan University School of Medicine, Seoul, Republic of Korea.
Myung Hyun KimDepartment of Psychiatry, Samsung Medical Center, Seoul, Republic of Korea.
Sohee ParkDepartment of Psychiatry, Samsung Medical Center, Seoul, Republic of Korea.
Jin Young JungDepartment of Psychiatry, Samsung Medical Center, Seoul, Republic of Korea.
Dahae KimDepartment of Psychiatry, Samsung Medical Center, Seoul, Republic of Korea.
Bong-Jin HahmDepartment of Psychiatry and Behavioral Science, Seoul National University College of Medicine, Seoul, Republic of Korea.
Ji Hyun AnDepartment of Psychiatry, Sungkyunkwan University School of Medicine, Seoul, Republic of Korea.

Funding

Ministry of Health and Welfare HL19C0018
6 · The paper itself

Abstract

objectiveThis study aimed to investigate the association between gaming time and problematic game use (PGU) within a large sample of Korean male gamers and to examine the potential moderating effects of loneliness, living alone, and household size.

methodsThis study employed data from 743 male gamers from the National Mental Health Survey 2021, a nationally representative survey of mental illness conducted in South Korea. Self-reported data on the average gaming time per day, severity of PGU, loneliness, living alone, and household size were used.

resultsGaming time was positively associated with PGU and this relationship was significantly moderated by loneliness such that the positive effect of gaming time on PGU was greater when the levels of loneliness were high. The three-way interaction effect of gaming time, loneliness, and living alone was also significant, in that the moderating effect of loneliness on the relationship between gaming time and PGU was significant only in the living alone group. However, household size (i.e., number of housemates) did not moderate the interaction between gaming time and loneliness among gamers living with housemates.

conclusionThese results suggest the importance of considering loneliness and living arrangements of male gamers, in addition to gaming time, in identifying and intervening with individuals at heightened risk of PGU.

Indexed as

Home environmentInternet gaming disorderLiving alongLonelinessVideo game addictionVideo games

Identifiers

PMID38433417
PMCPMC10910165

What OpenQuestion holds

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LicenceCC BY-NC
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Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.