ArticleFrontiers in sports and active living2024
Table tennis players use superior saccadic eye movements to track moving visual targets.
Article in Frontiers in sports and active living, 2024. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 7 papers, 1 of them a synthesis that pooled it.
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Who cites it
7 citing papers in PubMed, 1 synthesis or guideline pooled it.
- Effects of table tennis on vision in children and adolescents: a multilevel dose-response meta-analysis.Frontiers in medicine · 2026Pooled it
- Distinct neural geometries for target position and velocity in the primate superior colliculus.bioRxiv : the preprint server for biology · 2026Article
- Visuomotor expertise in volleyball: saccadic latency and absolute alpha power.Frontiers in psychology · 2026Article
- Visio-spatial intelligence in athletes: comparison of field hockey players and non-athletes.Medical hypothesis, discovery & innovation ophthalmology journal · 2026Article
- How People With Vision Impairment Use Their Gaze to Hit a Ball.Translational vision science & technology · 2025Article
- Perception-action coupling during discriminative interceptive actions.Frontiers in psychology · 2025Article
- An empirical comparative study on the diagnostic index system for techniques and tactics in men's table tennis during the ABS plastic ball Era.Frontiers in sports and active living · 2025Article
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5 authors.
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No grant is acknowledged in the PubMed record.
Abstract
Introduction: Table tennis players perform visually guided visuomotor responses countlessly. The exposure of the visual system to frequent and long-term motion stimulation has been known to improve perceptual motion detection and discrimination abilities as a learning effect specific to that stimulus, so may also improve visuo-oculomotor performance. We hypothesized and verified that table tennis players have good spatial accuracy of saccades to moving targets. Methods: University table tennis players (TT group) and control participants with no striking-sports experience (Control group) wore a virtual reality headset and performed two ball-tracking tasks to track moving and stationary targets in virtual reality. The ball moved from a predetermined position on the opponent's court toward the participant's court. A total of 54 conditions were examined for the moving targets in combinations of three ball trajectories (familiar parabolic, unfamiliar descent, and unfamiliar horizontal), three courses (left, right, and center), and six speeds. Results and discussion: All participants primarily used catch-up saccades to track the moving ball. The TT group had lower mean and inter-trial variability in saccade endpoint error compared to the Control group, showing higher spatial accuracy and precision, respectively. It suggests their improvement of the ability to analyze the direction and speed of the ball's movement and predict its trajectory and future destination. The superiority of the spatial accuracy in the TT group was seen in both the right and the left courses for all trajectories but that of precision was for familiar parabolic only. The trajectory dependence of improved saccade precision in the TT group implies the possibility that the motion vision system is trained by the visual stimuli frequently encountered in table tennis. There was no difference between the two groups in the onset time or spatial accuracy of saccades for stationary targets appearing at various positions on the ping-pong table. Conclusion: Table tennis players can obtain high performance (spatial accuracy and precision) of saccades to track moving targets as a result of motion vision ability improved through a vast amount of visual and visuo-ocular experience in their play.
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