Evidence map›Paper›PMID 38393742›Full record

ArticleJournal of vision2024

Comparing eye-hand coordination between controller-mediated virtual reality, and a real-world object interaction task.

Ewen Lavoie, Jacqueline S Hebert, Craig S Chapman

Registry-linked trialOpen access · goldAbstract read
In one paragraph

Article in Journal of vision, 2024. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to trial NCT07394231 (Exploring Innovative Strategies to Enhance Eye-Hand Coordination and Cognitive Functions Through Drone Catching Exercise.), which is not on this map. Cited by 7 papers.

0numbers the graph read from it
0cells of the map it votes in
7citing papers in PubMed
3.4field-weighted citation impact, top 8% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

NCT07394231 nacompletednot on this map

Exploring Innovative Strategies to Enhance Eye-Hand Coordination and Cognitive Functions Through Drone Catching Exercise.

TypeinterventionalSponsorNational Cheng-Kung University HospitalRan2024 to 2024Enrolled38ConditionsHealthy AdultArmsReal Object-Based Catching System, Virtual Object-Based Catching System
3 · Its place in the literature

Who cites it

7 citing papers in PubMed, 10 citations in OpenAlex.

  1. Article
  2. Article
  3. Article
  4. Article
  5. Review
  6. Article
  7. Look Hear: Gaze Prediction for Speech-directed Human Attention.Computer vision - ECCV ... : ... European Conference on Computer Vision : proceedings. European Conference on Computer Vision · 2025
    Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

3 authors at 3 institutions in 2 countries.

Ewen LavoieFaculty of Kinesiology, Sport, and Recreation, Neuroscience and Mental Health Institute, University of Alberta, Edmonton, AB, Canada.
Jacqueline S HebertDivision of Physical Medicine and Rehabilitation, Department of Biomedical Engineering, University of Alberta, Edmonton, AB, Canada.
Craig S ChapmanFaculty of Kinesiology, Sport, and Recreation, Neuroscience and Mental Health Institute, University of Alberta, Edmonton, AB, Canada.
Chapman University · USGlenrose Rehabilitation Hospital · CAUniversity of Alberta · CA

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Virtual reality (VR) technology has advanced significantly in recent years, with many potential applications. However, it is unclear how well VR simulations mimic real-world experiences, particularly in terms of eye-hand coordination. This study compares eye-hand coordination from a previously validated real-world object interaction task to the same task re-created in controller-mediated VR. We recorded eye and body movements and segmented participants' gaze data using the movement data. In the real-world condition, participants wore a head-mounted eye tracker and motion capture markers and moved a pasta box into and out of a set of shelves. In the VR condition, participants wore a VR headset and moved a virtual box using handheld controllers. Unsurprisingly, VR participants took longer to complete the task. Before picking up or dropping off the box, participants in the real world visually fixated the box about half a second before their hand arrived at the area of action. This 500-ms minimum fixation time before the hand arrived was preserved in VR. Real-world participants disengaged their eyes from the box almost immediately after their hand initiated or terminated the interaction, but VR participants stayed fixated on the box for much longer after it was picked up or dropped off. We speculate that the limited haptic feedback during object interactions in VR forces users to maintain visual fixation on objects longer than in the real world, altering eye-hand coordination. These findings suggest that current VR technology does not replicate real-world experience in terms of eye-hand coordination.

Indexed as

Virtual RealityEyeFixation, OcularHandHumansMovement

Identifiers

PMID38393742
PMCPMC10905649
OpenAlexW4392096414

What OpenQuestion holds

Textmetadata
LicenceCC BY-NC-ND
Read underepoch 390

Registered trials

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.