Evidence map›Paper›PMID 38362030›Full record

ArticleFrontiers in psychiatry2024

Gambling and virtual reality: unraveling the illusion of near-misses effect.

Alessandro Quaglieri, Alessandra Pizzo, Clarissa Cricenti, Ginevra Tagliaferri, Francesca Valeria Frisari, Jessica Burrai, Emanuela Mari, Giulia Lausi, Anna Maria Giannini, Pierpaolo Zivi

Abstract read
In one paragraph

Article in Frontiers in psychiatry, 2024. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 2 papers.

0numbers the graph read from it
0cells of the map it votes in
2citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

2 citing papers in PubMed.

  1. Article
  2. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

10 authors.

Alessandro QuaglieriDepartment of Psychology, Sapienza University of Rome, Rome, Italy.
Alessandra PizzoDepartment of Psychology, Sapienza University of Rome, Rome, Italy.
Clarissa CricentiDepartment of Psychology, Sapienza University of Rome, Rome, Italy.
Ginevra TagliaferriDepartment of Psychology, Sapienza University of Rome, Rome, Italy.
Francesca Valeria FrisariDepartment of Psychology of Development and Socialization Processes, Sapienza University of Rome, Rome, Italy.
Jessica BurraiDepartment of Psychology, Sapienza University of Rome, Rome, Italy.
Emanuela MariDepartment of Psychology, Sapienza University of Rome, Rome, Italy.
Giulia LausiDepartment of Psychology, Sapienza University of Rome, Rome, Italy.
Anna Maria GianniniDepartment of Psychology, Sapienza University of Rome, Rome, Italy.
Pierpaolo ZiviDepartment of Psychology, Sapienza University of Rome, Rome, Italy.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Introduction: Studying gambling behavior is a crucial element in reducing the impact of problem gambling. Nevertheless, most current research is carried out in controlled laboratory settings rather than real-life situations, which raises concerns about how applicable the findings are in the broader context. Virtual reality (VR) has proven to be a valuable tool and has been utilized in various experimental scenarios. A limited number of studies have employed VR to investigate gambling behaviors, and few have explored them in an older adolescent context. Methods: This study examined the behavioral and physiological effects of gambling behavior, including problem gambling, gaming addiction, and risk-taking decision-making in a sample of 36 high-school students aged between 18 to 20 years using an Results: The behavioral results highlighted that participants reporting more problem gambling were sensitive to near-misses: i.e., they bet more after near-misses than after losses. This result may reflect the false belief that gamblers, after near-misses, are closer to winning. Physiological data showed that participants exhibited heart rate deceleration during the anticipation of the outcome, which has been suggested to represent a marker of feedback anticipation processing and hyposensitivity to losses. Discussion: Overall, this study provides evidence for a new VR tool to assess gambling behaviors and new insights into gambling-related behavioral and physiological factors. Implications for the treatment of problem gambling are discussed.

Indexed as

adolescencedecision makinggaming addictionproblem gamblingrisk-taking behaviorslot machine

Identifiers

PMID38362030
PMCPMC10867214

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.